Reference Material
From VickyWiki
Many of these pages are currently located outside VickyWiki.
We are in the process of integrating the non-wiki overviews into VickyWiki, but this will still take some time.
[edit] Overviews and statistics[edit] CheatsA list of cheat codes that can be used to get extra resources, cash, reduce militancy etc. [edit] Combat ModifiersThe combat modifiers that affect battles. [edit] Crime and CorruptionCrime and Corruption effects and how to get rid of them. Additionally, the effect of crime fighting spendings on the revolt risk is explained. [edit] Culture group listOverview of all cultures and whether they are considered to be "long-range" or "short-range" [edit] Industrial OverviewGives an overview of how much the various factories/RGOs cost, which techs activate them and some other relevant information. [edit] Leader TraitsShows how the various leader traits affect the units commanded by a given leader. [edit] Music ListingThe tunes of Victoria. [edit] Party OverviewShows which parties are available to the various countries, when the parties are active, and the stance those parties have on different issues. [edit] POP OverviewGives an overview of which POPs can be converted into which POPs, how much such conversions costs and which needs the various POP types have. [edit] Production Flow ChartShows the flow of resources through your production system; which resources that can be used in the production of other resources etc. [edit] Reforms, their costs and their effect on militancyShows the cost and the effect of political and social reforms. [edit] Shortcut keysIt is a must to be familiar with the shortcut keys, otherwise you'll end up with deep frustration and carpal tunnel syndrome before 1840... ;) [edit] TechtionaryShows all the different applications you can research and inventions you can get, including prerequisites and effects. [edit] Unit OverviewShows the statistics for the various unit types and attachments. The statistics are also available at the Paradox forums. [edit] Unit Progression OverviewShows how unit combat statistics and supply costs evolve over time with military research. |
[edit] AtlasOverviews of the provinces in the game, ordered by assorted criterea:
[edit] MapsDue to the increased number of Maps, they have been moved to a seperate article.
[edit] Calculations and formulaes[edit] How research options are selectedAKA "The throroughly methodical Traditional Academic Circle" [edit] POP Income FormulaeDescribes how each POP's income is calculated. [edit] POP Spending HabitsExplains how POPs spend their income and buy goods from the World Market. [edit] Score and Ratings CalculationsExplains how the overall score and the PRE/IND/MIL ratings are calculated. [edit] Production OutputExplains how the output of RGOs and factories are calculated. [edit] Research point generationDescribes how research points are calculated.
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