Guide to Making Your Own Country
From VickyWiki
Original text by pimparel. Discussion at Paradox forums
This guide will try to walkthrough anyone to make his own country, as example we will create the Dumber Federation
[edit] Replace the following line at ...\Victoria\config\worldnames.csv
Uxx;User Defined;;;;;;;;Benutzerdefiniert;;x |
with:
Uxx;Dumber Federation;;;;;;;;Benutzerdefiniert;;X |
Where:
- xx
- can be a number between 00-19;
- Dumber Federation
- is the name of your country
[edit] Add the following line to the line before the last one at ...\Victoria\db\country.csv
Uxx;DarkRed;SPA;MIN;Light_Blue;White;9;25;X |
Where:
- DarkRed
- will be the political color of my country ingame;
- SPA
- is the refering language to the unitnames of the Dumber Federation (no prejudice here);
- Light_Blue;White
- are the colors of the Army uniform, refering to coats and trousers;
- 9
- is a reference to the file ...Victoria\gfx\Interface\cities.bmp, which will display the 9th figure as capital;
- 25
- is a reference to the file ...\Victoria\gfx\Interface\frontend\leaders.bmp, which will display the 25th leader;
[edit] Add the following string to the end of the file in ...\Victoria\db\revolt.txt
This is only necessary IF, you want to your country as a revolters, as example in VIP Spain wouldn't create a Carlist Spain country in the diplomatic screen, or example also in VIP, Brazil wouldn't create Piratini Republic. So in both case the addition to the revolt.txt is unecessary.
Uxx = { #DBF
date = { day = 1 month = january year = 1885 }
expirydate = { day = 31 month = december year = 1920 }
minimum = { 2038 2039 2040 2340 2341 2342 }
extra = { }
capital = 2039
culture = { type = philippine }
religion = catholic
literacy = -1
ai = "default.ai"
slaves = no
vassal = yes #If you can release them as satellite
revolt = yes #If the country can be created by a revolter/partisan
primitive = no
}
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Where:
- date
- is a date specified to when your country can start to exist, as example if it is set to 1900, this country won't be formed prior this date;
- expirydate
- is a date specified to when your country won't be able to forme anymore, as example if it is set to 1900 this country won't be formed after this date;
- minimum
- is the core provinces of your new country;
- extra
- is the claim provinces of your new country;
- capital
- no need to explain;
- culture
- religion are the state culture and the official religion;
- literacy
- if set to -1, will be inherited by the former holder, or from 0-1, where 1 = 100%;
- ai
- is the name of the ai file, which should be loaded at the creation of the country;
- slaves
- if set to yes, the country will be able to maintain POP's as slaves;
- vassal
- if set to no, the holder country won't be able to release it as a satellite;
- revolt
- not sure here, but I do think that if set to yes this country will only be allowed to exist if the provinces were taken by The Rebel Scum (yoh, matey!);
- primitive
- if set to yes, this country will be regarded as uncivilized
[edit] Add the file leaders.uxx to ...\Victoria\db\leaders\
Where, once again xx is a number between 0-19. (Dumber's Note: It MUST be the same one that you should be using!!!). This file is not necessary;
[edit] Add the file to Uxx_party.csv to ...\Victoria\db\parties\
This file MUST exist, following is an example of such file:
country;id;name;start;end;ideology;Economic;Trade;Religious;Minority;War;Culture;Religion;Status Uxx;284000;Liberal Party;1885;1920;liberal;laissez_faire;free_trade;pluralism;residence;anti_military;all;all;x Uxx;284001;Conservative Party;1885;1920;conservative;interventionism;protectionism;pluralism;residence;pro_military;all;all;x |
Where:
- country
- your chosen TAG
- id
- this number must be inside of the range of the chosen TAG
- name
- name of the party
- start
- start date
- end
- end date
- ideology
- the strings are [anarcho_liberal,liberal,reactionary,conservative,communist,socialist]
- Economic
- the strings are [laissez_faire,interventionism,state_capitalism,planned_economy]
- Trade
- the strings are [free_trade,protectionism]
- Religious
- the strings are [moralism,pluralism,secularized,atheism]
- Minority
- the strings are [slavery,residence,limited_citizenship,full_citizenship]
- War
- the strings are [jingoism,pro_military,anti_military,pacifism]
- Culture
- the strings are [culture,all]
- Religion
- the strings are [religion,all]
- Status
- the strings are [third_party,all]
[edit] Add the flag to ...Victoria\gfx\map\flags
the file Uxx.bmp, where xx is your TAG number
[edit] Add the shield to ...\Victoria\gfx\map\shields
More specifically, the file Uxx.bmp, where xx is your TAG number
[edit] Add the events to the file Uxx.txt at ...Victoria\db\events
Also don't forget to add this file in the ...Victoria\db\events\events.txt, so it can be read in your scenario.
[edit] Add the following code to the file Uxx.inc at ...\Victoria\scenarios\Scenario Folder
country = {
tag = [id] #your chosen TAG
capital = [number] #explained in revolt.txt
ai = "default.ai" #explained in revolt.txt
culture = { type = [culture] } #explained in revolt.txt
religion = [religion] #explained in revolt.txt
literacy = [number] #explained in revolt.txt
slaves = [yes/no] #explained in revolt.txt
voting_rights = [none/landed/wealth/suffrage]
press_rights = [state_press/censorship/free_press]
political_parties = [none_allowed/right_to_ban/all_allowed]
trade_unions = [none/non_socialist/socialist/all]
public_meetings = [yes/no]
maximum_workhours = [8/10/12/14/24]
minimum_wages = [none/trinkets/low/acceptable/good]
safety_regulations = [none/trinkets/low/acceptable/good]
health_care = [none/trinkets/low/acceptable/good]
unemployment_subsidies = [none/trinkets/low/acceptable/good]
pension_funds = [none/trinkets/low/acceptable/good]
ruling_party = [number] #id of the ruling party
government = [democracy/constitutional_monarchy/monarchy/presidential_dictatorship/proletarian_dictatorship]
executive_designation = [parliamentarism/hms_government/laws_by_decree]
establishment = [naval_industrial/army_industrial/banker_science/industrialist_science/traditional_academic/radical_academic]
party_system = [multi_party/two_party/one_party]
national_value = [liberty/equality/order]
cash = [$$$$$]
#Make sure that these provinces don't overlap with any other country, as example here Spain
ownedprovinces = {
2038 2039 2040 2340 2341 2342
}
#If at war, you can set more province or less provinces, depending of the front:
controlledprovinces = {
2038 2039 2040 2340 2341 2342
}
#Claims are added here:
nationalprovinces = {
2038 2039 2040 2340 2341 2342
}
diplomacy = {
relation = { tag = [tag] value = [value] } # Starting Diplomatic Values
}
############
#TECHNOLOGY#
############
# Here I used the Techs and Resources of a indenpendent country:
techapps = { 1001 1101 1201 1401 2001 2401 3001 3101 3401 4001 4101 4301 5001 5101 } #Backward Western Knowledge
inventions = { }
resources = {
###########
#Raw Mtrl #
###########
cement = 100
lumber = 100
steel = 50
coal = 10
################
#Consumer Goods#
################
wine = 100
canned_food = 100
luxury_clothes = 20
#################
#Strategic Mtrl #
#################
small_arms = 80
explosives = 50
liquor = 45
artillery = 50
}
### Philippines OOB 1836 by Pimparel ###
leadership = 40
landunit = {
location = 2039
id = { type = 11340 id = 2006 }
name = "I Philippine Army"
division = {
name = "1st Infantry Division"
type = infantry
id = { type = 11340 id = 2007}
quality = regular
location = 2039
culture = philippine
strength = 100
}
}
### Philippine Navy OOB 1836 by Pimparel ###
navalunit = {
name = "Philippine Navy"
id = {type = 14115 id = 2000 }
location = 2039
division = {
name = "Big Boat"
id = { type = 14115 id = 2001 }
type = manowar
quality = regular
culture = philippine
location = 2039
strength = 100
}
}
}
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