Deltren's Not So Private Initiative Mod
From VickyWiki
Soooo... I don't know if anyone has done this mod before but for VIP .04 there are 27 Private Inatitiave events and when you try to centralize your industry they can get rather frusterating... especially when you get the +25% PI event chance mod events.
So I am going got make a mod to the economic_events.txt event file which will give you two more options for each event.
action_a (original) will give you a random factory in a random state.
action_b will give you half of the base value of the factory (money, mp's, electric gear resources), minus prestige (prestige taken equal to number of machine parts and electric gear required to build factory), and +1 con to capitalists, clerks, and craftsmen for all states.... and +2 con for higher end factories.
action_c will let you decline it (Let them keep it) for half the number of machine_parts and electric_gear needed to build, in prestige. (Machine_Parts/2 = prestige). For example a lux_clothing factory would give you 5 prestige for this option, because its base is 10 mp's.
Anyways, I thought this was a nice alternative way so we wouldn't end up having to delete unwanted factories caused from the PI event... I hope this seems balanced enough to make sense. I'm also thinking of looking into making an event (human activated if possible) to delete unwanted factories in game, if it hasn't already been done, but first things first. I will post a text file or a link to the code to replace economic_events.txt for this change, and of course I will keep regonition to Tyrel68 for a wonderfull job on the base events.
Ok here it is. Go to Your Vicky folder and browse to /Victoria/scenerios/VIPscen/events/vanilla/economic_events.txt Using a text editor do a find for the exact number 23071 This is the first Private Initiative event ID. Starting there abouts replace with the following. Thanks again to Tyrel68 for allowing me to mod his mod :)
Edit: NOTE: Patch VIP .04b took care of the ammount of PI events and the inability to choose... Check out the link below for more information on the changes However, my mod could work as an alternative :)
Click here[1]
Tis important to keep updated:)
Go VickyWiki!
--Deltren 15:25, 3 Mar 2005 (CET) Edit: --Deltren 00:11, 5 Mar 2005 (CET)Deltren
##############################################################################
# Private Initiative by Tyrel68
##############################################################################
########### Private Initiative by Tyrel68 / alternate action's b and c added##
###########by Deltren 3/3/2005 for events 23071 through 23098#################
event = {
id = 23071
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 380
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = steel_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -10 }
command = { type = treasury value = 3250}
command = { type = resource which = iron value = 5 }
command = { type = resource which = coal value = 5 }
command = { type = resource which = machine_parts value = 5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 5}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23072
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 380
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = cement_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -1 }
command = { type = treasury value = 500}
command = { type = resource which = iron value = 5 }
command = { type = resource which = timber value = 5 }
command = { type = resource which = machine_parts value = .5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 1 }
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23073
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = glass_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -3 }
command = { type = treasury value = 2000 }
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 1.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 1}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23074
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 553
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = fuel_refinery }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -10 }
command = { type = treasury value = 10000}
command = { type = resource which = steel value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 5}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23075
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 377
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = ammunition_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -7 }
command = { type = treasury value = 2500}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 3.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 3}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23076
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 384
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = small_arms_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -7 }
command = { type = treasury value = 2500}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 3.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 3 }
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23077
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 383
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = artillery_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -10 }
command = { type = treasury value = 3500}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 5}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23078
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
technology = 1005
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = barrel_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -35 }
command = { type = treasury value = 30000}
command = { type = resource which = steel value = 12.5 }
command = { type = resource which = cement value = 12.5 }
command = { type = resource which = machine_parts value = 5 }
command = { type = resource which = electric_gear value = 12.5 }
command = { type = pop_consciousness which = capitalists value = 2 }
command = { type = pop_consciousness which = clerks value = 2 }
command = { type = pop_consciousness which = craftsmen value = 2 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 17}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23079
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
technology = 5400
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = fertilizer_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -10 }
command = { type = treasury value = 3250}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 5}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23080
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 377
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = explosives_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -7 }
command = { type = treasury value = 2500}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 3.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 3}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23081
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 550
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = dye_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -3 }
command = { type = treasury value = 2000}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 1.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 1 }
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23082
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
technology = 2101
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = clipper_shipyard }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -10 }
command = { type = treasury value = 3250}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 5}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23083
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
technology = 2102
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = steamer_shipyard }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -20 }
command = { type = treasury value = 10000}
command = { type = resource which = steel value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 10 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 10}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23084
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 511
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = machine_parts_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -10 }
command = { type = treasury value = 12500}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 5 }
command = { type = pop_consciousness which = capitalists value = 2 }
command = { type = pop_consciousness which = clerks value = 2 }
command = { type = pop_consciousness which = craftsmen value = 2 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 5}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23085
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 500
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = automobile_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -20 }
command = { type = treasury value = 25000}
command = { type = resource which = steel value = 10 }
command = { type = resource which = cement value = 10 }
command = { type = resource which = machine_parts value = 5 }
command = { type = resource which = electric_gear value = 5 }
command = { type = pop_consciousness which = capitalists value = 2 }
command = { type = pop_consciousness which = clerks value = 2 }
command = { type = pop_consciousness which = craftsmen value = 2 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 10}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23086
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 501
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = aeroplane_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -40 }
command = { type = treasury value = 50000}
command = { type = resource which = steel value = 15 }
command = { type = resource which = cement value = 15 }
command = { type = resource which = machine_parts value = 5 }
command = { type = resource which = electric_gear value = 12.5 }
command = { type = pop_consciousness which = capitalists value = 2 }
command = { type = pop_consciousness which = clerks value = 2 }
command = { type = pop_consciousness which = craftsmen value = 2 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 20}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23087
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 554
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = electric_gear_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -15 }
command = { type = treasury value = 12500}
command = { type = resource which = steel value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 7.5 }
command = { type = pop_consciousness which = capitalists value = 2 }
command = { type = pop_consciousness which = clerks value = 2 }
command = { type = pop_consciousness which = craftsmen value = 2 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 8}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23088
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 555
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = telephone_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -20 }
command = { type = treasury value = 15000}
command = { type = resource which = steel value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 5 }
command = { type = resource which = electric_gear value = 5 }
command = { type = pop_consciousness which = capitalists value = 2 }
command = { type = pop_consciousness which = clerks value = 2 }
command = { type = pop_consciousness which = craftsmen value = 2 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 10}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23089
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = winery }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -3 }
command = { type = treasury value = 2000}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 1.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 1}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23090
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = liquor_distillery }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -3 }
command = { type = treasury value = 2000}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 1.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 1}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23091
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
technology = 3301
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = canned_food_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -3 }
command = { type = treasury value = 2000}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 1.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 1}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23092
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 378
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = fabric_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -1 }
command = { type = treasury value = 1000}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = .5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 1}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23093
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 378
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = regular_clothes_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -7 }
command = { type = treasury value = 2500}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 3.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 5}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23094
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 378
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = luxury_clothes_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -10 }
command = { type = treasury value = 5000}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 5}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23095
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 382
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = lumber_mill }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -1 }
command = { type = treasury value = 500}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = .5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 1}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23096
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 379
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = paper_mill }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -7 }
command = { type = treasury value = 2500}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 3.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 3}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23097
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 385
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = furniture_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -7 }
command = { type = treasury value = 2500}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 3.5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 3}
}
}
#########################################################################
# Private Initiative by Tyrel68
#########################################################################
event = {
id = 23098
random = yes
invention = no
trigger = {
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
atwar = no
civilized = yes
invention = 385
}
name = "EVT_23071_NAME"
desc = "EVT_23071_DESC"
style = 0
action_a = {
name = "OK"
command = { type = gain_building which = -1 value = luxury_furniture_factory }
}
action_b = {
name = "Liquidate It!"
command = { type = prestige value = -10 }
command = { type = treasury value = 5000}
command = { type = resource which = iron value = 5 }
command = { type = resource which = cement value = 5 }
command = { type = resource which = machine_parts value = 5 }
command = { type = pop_consciousness which = capitalists value = 1 }
command = { type = pop_consciousness which = clerks value = 1 }
command = { type = pop_consciousness which = craftsmen value = 1 }
}
action_c = {
name = "Let them keep it!"
command = { type = prestige value = 5}
}
}
########### Private Initiative by Tyrel68 / alternate action's b and c added by Deltren 3/3/2005 ##########

