Commands
From VickyWiki
This page is a reference of all valid commands which are usable in Event Action declarations, sorted alphabetically. Event Triggers are listed on the linked page.
access
type = access which = [country tag]
Grants military access to a country.
account_eff
type = account_eff which = [main/education/police/social] value = X
Changes the efficiency of the specified budget account with X percent.If which = main it affects all accounts
An example:
command = {type = account_eff which = education value = -1 }
This will reduce the efficiency of the education, increasing the cost with 1%
activate_building_type
<code>type = activate_building_type which = [factory/RGO type]
Makes it possible to build a certain factory of RGO type. Used e.g. in inventions.
Possible RGO and factory types:
| RGO type | produces | Factory type | produces |
|---|---|---|---|
| cattle_ranch | cattle | aeroplane_factory | Aeroplanes |
| coal_mine | coal | ammunition_factory | Ammunition |
| coffee_plantation | Coffee | artillery_factory | Artillery |
| cotton_plantation | Cotton | automobile_factory | Automobiles |
| dye_plantation | Dye | barrel_factory | Barrels |
| fishing_wharf | Fish | canned_food_factory | Canned Food |
| grain_farm | Grain | cement_factory | Cement |
| iron_mine | Iron | clipper_shipyard | Clipper Convoy |
| oil_rig | Oil | dye_factory | Dye |
| opium_plantation | Opium | electric_gear_factory | Electric Gear |
| orchard | Fruit | explosives_factory | Explosives |
| precious_metal_mine | Precious_Metal | fabric_factory | Fabric |
| rubber_lodge | Rubber | fertilizer_factory | Fertilizer |
| sheep_ranch | Wool | fuel_refinery | Fuel |
| silkworm_ranch | Silk | furniture_factory | Furniture |
| sulphur_mine | Sulphur | glass_factory | Glass |
| tea_plantation | Tea | liquor_distillery | Liquor |
| timber_lodge | Timber | lumber_mill | Lumber |
| tobacco_plantation | Tobacco | luxury_clothes_factory | Luxury Clothes |
| tropical_wood_lodge | Tropical_Wood | luxury_furniture_factory | Luxury Furniture |
| machine_parts_factory | Machine Parts | ||
| paper_mill | Paper | ||
| regular_clothes_factory | Regular Clothes | ||
| small_arms_factory | Small Arms | ||
| steamer_shipyard | Steamer Convoy | ||
| steel_factory | Steel | ||
| telephone_factory | Telephones | ||
| winery | Wine |
activate_division_type
type = activate_division_type which = [division/brigade type]
Makes it possible to build a certain division or brigade type.
Possible division and brigade types:
| Land division type | Land brigades | Naval division type | Naval brigades |
|---|---|---|---|
| cavalry | artillery | battleship | corvette |
| dragoon | barrel | cruiser | destroyer |
| infantry | cuirassier | clipper_transport | minelayer |
| irregular | engineer | commerce_raider | minesweeper |
| guard | dreadnought | torpedo_boat | |
| hq | frigate | ||
| hussar | heavy_cruiser | ||
| regular | ironclad | ||
| manowar | |||
| monitor | |||
| steamer_transport | |||
| submarines |
activate_torpedo_attack
type = activate_torpedo_attack
Makes it possible to attack with torpedoes, i.e. naval units with a torpedo attack value get this bonus from now on.
add_countryculture
type = add_countryculture which = [culture]
Adds the specified culture as a state culture.
add_division
type = add_division which = [division type] value = [brigade type]
Adds a division of specified type and attach a brigade if specified.
See above for a list of valid division and brigade types (use value = nonefor no brigades).
The division will appear in the forcepool ready for deployment.
type = add_division which = [division type] value = [brigade type] where = [province id]
As above, except that the unit will appear in the specified province.
add_pop
type = add_pop which = [culture/workforce] value = X where = [prov/-1]
Adds POPs of the specified culture/workforce type and X population in the specified province (or -1 for a random province). If X is negative, POPs will be removed accordingly.
addcore
type = addcore which = [province id]
Add claim to the specified province.
If 'which = -1' is a random non-national province bordering the country, -2 is a random non-national province in the country, -3 is a random non-national province bordering your national provinces (in the country or outside).
ai
type = ai which = "[file name]"
Changes the AI file of a country to the specified file (filename must be quoted). Default location of the AI file is in the \ai folder.
alliance
type = alliance which = [country tag] value = [0/1] where = [country tag]
Enters an alliance with the country specified. If 'value = 1' the alliance will be defensive.
If 'where' is set, that country will be an exception to the alliance.
allow_party
type = allow_party which = [party id]
Allows a defined (previously banned) party; 'which = -1' means all banned parties are allowed. See also ban_party below.
aristocrat_bonus
type = aristocrat_bonus value = X
Changes the income for aristocrats with X percent.
army_revolt
type = army_revolt which = [province id] value = [% chance]
Defines a chance for army revolts in the state of the defined province. No which field mean the entire country.
attrition_mod
type = attrition_mod value = X
Changes the attrition modifier with X percent.
ban_party
type = ban_party which = [party id]
Bans a defined party. See also allow_party above.
barrel_exploits
type = barrel_exploits value = X
Defines how much the use of tanks reduces enemy entrenchment bonus.
bond_sale_mod
type = bond_sale_mod value = X
Changes the bond sale modifier with X percent.
break_guarantee
type = break_guarantee which = [country tag]
Breaks a guarantee of independence given to the specified country. See also the guarantee command.
build_division
type = build_division which = [div_type] value = [brig_type]
Builds a division of specified type and attach a brigade if specified.
See above for a list of valid division and brigade types (use value = none for no brigades).
The division will appear in the buildqueue and must be built before it can be deployed.
build_time
type = build_time which = [unit type] value = X
Changes the time it takes to build the specified unit type.
canal
type = canal where = [province id]
Is used to create the Panama (where = 1723) and Suez canals (where = 1002).
capacity_cost_mod
type = capacity_cost_mod value = X
Changes the building capacity increase modifier with X percent.
capital
type = capital which = [province id]
Move the countrys capital to the specified province.
capitalist_bonus
type = capitalist_bonus value = X
Changes the income for capitalists with X percent.
civilized
type = civilized value = [yes/no]
Changes a country's status as "civilized" or not.
clrflag
type = clrflag which = [keyname]
Clears the specified global flag. If the flag exists it is set to 0.
colonial_migration
type = colonial_migration value = X
Changes the colonial migration value with X percent.
colony_creation_prestige_mod
type = colony_creation_prestige_mod value = X
Changed the ratio defining how much prestige you gain from creating colonies.
constitution
type = constitution which = [democracy/constitutional_monarchy/monarchy/presidential_dictatorship/proletarian_dictatorship]
Changes the constitution of the receiving country to the specified type.
construct
type = construct which = [coaling_station/fort/mission/trade_post/railroad] where = [prov id/-1/-2]
Builds the specified claim building the province specified, where -1 is a random province and -2 is a random core province.
Note: This will replace any previous claim buildings in the province, so use with care.
control
type = control which = [country tag] value = [province id]
Gives the specified country control (but not ownership) )over the specified province.
controlstate
type = controlstate which = [country tag] value = [province id]
Gives control (but not ownership) of the entire state with the specified province to some other country.
convert_pop_type
type = convert_pop_type which = [religion/ culture/ ideology/ workforce/ cultural_majority/cultural_minority/religious_majority/religious_minority] value = [religion/ culture/ideology/workforce/cultural_majority/religious_majority] where = [province id] when = X
Converts any POP type specified by the 'which =' into the type specified by the 'value ='.
This affects the entire state where the province specified by the 'where =' is.
If no where field is specified the change is for all states. X is a percentage of the total POPs.
If no when field is specified the change is for all POPs
Some examples on the usage of convert_pop_type:
command = {type = convert_pop_type which = slaves value = farmers }
The command above will convert all slaves in the entire country into farmers (emancipation).
command = { type = convert_pop_type
which = socialist
value = communist
where = 833
when = 20
}
The command above will convert 20% of the socialists in the state of Bayern into communists.
These examples are all about changes within the same type (e.g. from one ideology to another), but you can also choose from one type and change a different type. For example you can choose from a defined culture and change their religion: <code>command = {type = convert_pop_type which = yankee value = pagan where = 529 }
This will convert all Yankees in the state of Utah into pagans.
crime_fighting_eff
type = crime_fighting_eff value = X
Changes the modifier for crime fighting efficiency with X percent.
country
type = country which = [country tag]
Changes the country into the specified country.
deactivate_division_type
type = deactivate_division_type which = [division/brigade type]
Deactivates the specified division or brigade type.
defense
type = defense which = [unit type] value = X
Changes a specified unit type's defense value with X.
defense_spending_prestige_mod
type = defense_spending_prestige_mod value = X
Changes the modifier defining how much prestige you gain from defence spendings.
delete_unit
type = delete_unit which = [unit id/-1/-2/-3]
Removes the unit with the specified ID, or a random unit if 'which = -1'. If -2 a land unit, while -3 is a random naval unit.
detection
type = detection which = [naval unit type] value = X
Changes a naval units detection value with X.
diplomatic_efficiency
type = diplomatic_efficiency value = X
Changes the modifier for diplomacy efficiency with X percent.
education_modifier
type = education_modifier value = X
Changes the modifier for education efficiency with X percent.
end_access
type = end_access which = [country tag]
Revokes military access for the specified country; that is, they no longer get access to the country receiving the event.
end_dominion
type = end_dominion
Ends dominion status for the receiving country.
end_dominion_mastery
type = end_dominion_mastery which = [country tag]
Ends dominion mastery over the specified nation.
end_satellite
type = end_satellite
End satellite status.
end_satellite_mastery
type = end_satellite_mastery which = [country tag]
End satellite mastery over the specified nation.
establishment
type = establishment which = [naval_industrial/army_industrial/banker_science/industrialist_science/traditional_academic/radical_academic]
Changes the country's Academic Establishment into the one specified.
event_chance
type = event_chance which = [event id] value = X
Sets the chance for the specified event to happend to X percent, given that all triggers are met.
executive_designation
type = executive_designation which = [parliamentarism/hms_government/laws_by_decree]
Changes the governments Executive Designation into the one specified.
factory_cost_mod
type = factory_cost_mod value = X
Changes the modifier for factory building costs with X percent.
fire_attack
type = fire_attack which = [land unit type] value = X
Changes the Fire Attack value of the specified land unit type with X.
flagname
type = flagname which = "flagname"
Changes the graphical flag used by the country. the 'which' value defines the filename of the new flag.
An example, an event for Austria (AUS):
command = {<code>type = flagname which = "republic" }
This command will look for files named ausrepublic.bmp in the folders gfx\map\flags and gfx\map\shields and use these.
Note that you don't include the country tag or the '.bmp' in the the event command.
force_ruling_party
type = force_ruling_party which = [ideology]
Will try to institute a party corresponding to the given ideology.
fort_level
type = fort_level value = X
Sets the allowed max. level for forts (limited by techs).
GA_to_hit
type = GA_to_hit value = X
Changes the Gun Attack to-hit-chance value of naval units.
gain_building
type = gain_building which = [province id/-1] value = [type]
Adds a building in a province or state. If the building is a factory, the province specifies a state. Value = -2 means a random factory.
gain_tech
type = gain_tech which = [tech id]
Gives knowledge of the specified technology. Any possible ongoing research on this tech is cancelled.
gas_attack
type = gas_attack
Enables gas attacks.
gas_protection
type = gas_protection
Enables gas protection.
guarantee
type = guarantee which = [country tag]
Guarantees the independence of the specified country
gun_attack
type = gun_attack which = [naval unit type] value = X
Changes the Gun Attack value of naval units with X,
health_care
type = health_care which = [none/trinkets/low/acceptable/good]
Sets the heathcare system to the defined level.
hold_election
type = hold_election
Starts the election process (election in 9 months).
incflag
type = incflag which = [keyname] value = X
Increments the specified global flag with X. The 'value =' field is optional and set to 1 if omitted.
independence
type = independence which = [country tag] value = [0/1]
Grants independence to the specified country.
The country have to be defined in revolt.txt (located in the db folder).
If 'value = 1' the troops in the provinces will not switch allegiance, while 'value = 0' causes the troops in a province joining the new country to switch side to the new country.
Note: Any troops you might have with the new countrys state culture will always switch allegiance, e.g. if you as the Ottomans release Armenia, any Armenian regiments you have will be transferred to Armenian control.
infantry_exploits
type = infantry_exploits value = X
Changes the infantry reduction of enemy entrenchment bonus.
inherit
type = inherit which = [country tag]
Inherits (annexes) the specified country.
land_fort
type = land_fort which = [province id] value = X
Changes the land fortification level of the specified province with X.
Value can be positive (increase) or negative (decrease).
'Which = -1' means a random province.
leader
type = leader which = [leader id]
Activates the specified commander.
leadership
type = leadership value = X
Adds X leadership points to the country (negative X remove points).
leave_alliance
type = leave_alliance which = [country tag]
Makes the receiving country leave the alliance with the specified country. If no which field is specified all alliances are broken.
life_sustainability
type = life_sustainability which = [province id] value = X when = [1/0]
Changes the life sustainability value of a province with X.
If no 'when' field is specified, or set to 0, the change is permanent, else it will gradually normalize over time.
literacyvalue
type = literacyvalue = X
Changes a country' s literacy ratio with a set percentage. Note: X is 0.0 to 1.0, thus 1.0 = 100%.
loan_interest_rate
type = loan_interest_rate value = X
Changes the interest rate of state loans with X percent
loan_repayment_eff
type = loan_repayment_eff value = X
Changes the modifier for state loans repayment efficiancy with X percent
local_clrflag
type = local_clrflag which = [keyname]
Removes the local flag with the defined name.
local_incflag
type = local_incflag which = [keyname] value = X
Increments a local flag with X. If no value field the increment is 1.
local_setflag
type = local_setflag which = [keyname] value = X
Defines a local flag with the defined name and gives it value X. If no value field the flag is set to 1.
make_colony
type = make_colony which = [country tag]
Makes the specified country a colony of the receiving country.
make_dominion
type = make_dominion which = [country tag]
Releases the specified country as a dominion of the receiving country. If the country does not exist, it will be created if its core provinces are owned by the nation getting the event.
make_satellite
type = make_satellite which = [country tag]
Releases the specified country as a sattelite of the receiving country. If the country does not exist, it will be created if its core provinces are owned by the nation getting the event.
manpowerpool
type = manpowerpool value = X
Changes a country's available manpower with X. Value can be positive (increase) or negative (decrease).
max_elan
type = max_elan which = [unit type] value = X
Changes the max. elan value for the specified unit type with X.
max_organization
type = max_organization which = [unit type] value = X
Changes the max. organization value for the specified unit type with X.
maximum_workhours
type = maximum_workhours which = [8/10/12/14/24]
Sets the maximum workhours reform to the specified level.
may_dec_capacity
type = may_dec_capacity
Building capacity may decrease.
may_inc_capacity
type = may_inc_capacity
Building capacity may increase.
minelayer
type = minelayer which = [naval unit type] value = X
Changes the minelayer value of the specified naval unit type with X.
minesweeper
type = minesweeper which = [naval unit type] value = X
Changes the minesweeper value of the specified naval unit type with X.
minimum_wages
type = minimum_wages which = [none/trinkets/low/acceptable/good]
Sets the minimum wages reform to the specified level.
minority_emigration
type = minority_emigration value = X
Changes the minorities emigrating rate with X percent.
national_trauma
type = national_trauma value = [yes/no]
Enables/disabled the national trauma value.
national_value
type = national_value which = [liberty/equality/order]
Sets the country's national value to the specified value.
neutrality
type = neutrality
Dissolves all alliances and sets all satellites free.
party_system
type = party_system which = [multi_party/two_party/one_party]
Sets the country's political party system to the specified type.
peace
type = peace which = [country tag] value = [0/1]
Forces a peace with the specified country.
If 'value = 1' the command will give a separate peace (and hence removal from the alliance), while 'value = 0' means a full alliance-wide peace.
pension_funds
type = pension_funds which = [none/trinkets/low/acceptable/good]
Sets the pension funds reform to the specified level.
plurality
type = plurality value = X
Changes the country's plurality value with X percent.
political_parties
type = political_parties which = [none_allowed/right_to_ban/all_allowed]
Sets the political parties reforms to the defined level.
political_reform_cost_mod
type = political_reform_cost_mod value = X
Changes the modifier for the cost of political reforms with X percent.
pop_cash
type = pop_cash which = [religion/culture/ideology/workforce/cultural_majority/cultural_minority/religious_majority/religious_minority/X] value = Y where = [province id]
Will change the amount of cash the selected POPs have with £Y (positive Y increases, negative decreases). In this command X is a percentage of the total POPs. If no where field is specified the change is for all states. The 'where' field affects the whole State of the specified province. See the command convert_pop_type for some examples of usage.
pop_consciousness
type = pop_consciousness which = [religion/ideology/culture/workforce/cultural_majority/cultural_minority/religious_majority/religious_minority/X] value = Y where = [province id]
Will change the consciousness of the selected POPs with Y (positive Y increases, negative decreases).
In this command X is a percentage of the total POPs.
If no where field is specified the change is for all states.
The 'where' field affects the whole state of the specified province.
See the command convert_pop_type for some examples of usage.
pop_dominant_issue
type = pop_dominant_issue which = [religion/ideology/culture/workforce/cultural_majority/cultural_minority/religious_majority/religious_minority/X] value = [new issue type] where = [province id]
Will set the dominant issue of the selected POPs to the defined issue.
In this command X is a percentage of the total POPs.
If no where field is specified the change is for all states.
The 'where' field affects the whole state of the specified province.
See the command convert_pop_type for some examples of usage.
pop_growth_mod
type = pop_growth_mod value = X
Changes the popolation growth modifier with X percent.
pop_ideology
type = pop_ideology which = [religion/ideology/culture/workforce/cultural_majority/cultural_minority/religious_majority/religious_minority/X] value = [new ideology] where = [province id]
Will set the ideology of the selected POPs to the defined type.
In this command X is a percentage of the total POPs.
If no where field is specified the change is for all states.
The 'where' field affects the whole state of the specified province.
See the command convert_pop_type for some examples of usage.
pop_militancy
type = pop_militancy which = [religion/culture/ideology/workforce/cultural_majority/cultural_minority/religious_majority/religious_minority/X] value = Y where = [province id]
Will change the militancy of the selected POPs with Y (positive Y increases, negative decreases).
In this command X is a percentage of the total POPs.
If no where field is specified the change is for all states.
The 'where' field affects the whole state of the specified province.
See the command convert_pop_type for some examples of usage..
pop_research_mod
type = pop_research_mod which = [workforce type] value = X
Changes the specified workforces contribution to research with X percent.
press_rights
type = press_rights which = [state_press/censorship/free_press]
Set the press rights reform to the specified level.
prestige
type = prestige value = X
Changes the prestige of the country with X.
prestige_mod
type = prestige_mod value = X
Changes the modifier that decides how fast prestige is earned with X percent.
production_modifier
type = production_modifier which = [factory/RGO type] value = X
Changes the production modifier of a defined factory or RGO type with X percent. Used in e.g. inventions.
prov_owner_war
type = prov_owner_war which = [province id]
Declares war on the country that owns the defined province.
public_meetings
type = public_meetings value = [yes/no]
Set the public meetings reform to the specified level.
railroad
type = railroad which = [province id/-1] value = X
Changes the railroad level in the defined province with X.
railroad_cost_mod
type = railroad_cost_mod value = X
Changes the cost of railroad building with X percent.
railroad_level
type = railroad_level value = X
Sets the max. allowed railroad level (limited by tech).
range
type = range which = [naval unit type] value = X
Changes the range value of the defined naval unit type with X.
rebel_spawn_rate
type = rebel_spawn_rate which = [ideology] value = X
Changes the rebel spawn rate of a defined ideology with X percent.
receiveprovince
type = receiveprovince which = [province id]
The country receives the defined province (regardless of former owner).
receivestate
type = receivestate which = prov when = [0/1]
The country receives the state of the defined province (regardless of former owner).
If ' when = 1' only claim buildings are transferred.
relation
type = relation which = [country tag] value = X
Changes the relation to the specified country with X.
'Which = -2' means all satellites and dominions, while 'which = -3' means all great powers.
'Which = -1' is a random country.
reliability
type = reliability which = [unit type] value = X
Changes the reliability of the specified unit type with X.
remove_building
type = remove_building which = [province id/-1]
Removes any buildings in the specified province.
remove_corruption
type = remove_corruption which = [province id/-1]
Removes any corruption in the defined province.
remove_countryculture
type = remove_countryculture which = [culture]
Removes the defined culture as a national culture.
removecore
type = removecore which = [province id]
Removes the specified province as a national province.
research_cost
type = research_cost value = X
Changes the cost of any research with X percent.
research_points
type = research_points value = X
Changes the country's research points.
research_time
type = research_time value = X
Changes the time of any research with X percent.
resource
type = resource which =[goodstype] value = X
Changes the stockpile of the specified good with X.
resource_perc
type = resource_perc which = [goodstype] value = X
Changes the stockpile of the specified good with X percent.
resource_type
type = resource_type which =[goodstype] where = [province id/-1]
Changes the produced good of the specified province.
resource_value
type = resource_value which =[goodstype] value = X where = [province id/-1]
Changes the base value of the good in the specified province. the which field is needed for random selection.
revanchism
type = revanchism value = [yes/no]
Enables/disables the revanchism value.
revolt
type = revolt which = [culture/-2] value = [division_type] where = [province id/-1] (when = [state])
Incites a revolt of a military unit.
You can use the which field to specify a culture (or use which = -2 for the largest minority culture).
If no which field any unit is chosen.
The value field can be used to specify division type.
If no value field any unit is chosen.
The where and when fields are used to specify the location.
If where is a province id, only units in this province may be affected.
If 'where = -1' any random province is selected.
If you want to target a random province in a state, you can use the when field.
Some examples:
command = {<code>type = revolt where = 910 }
This will make a random unit in the specified province, Sarajevo, revolt.
command = {<code>type = revolt which = arabic value = irregular where = 1869 }
This will affect an irregular unit of arabic culture located in province 1869, Khartûm
safety_regulations
type = safety_regulations which = [none/trinkets/low/acceptable/good]
Sets the safety regulations reforms to the specified level.
same_culture_prov_prestige_mod
type = same_culture_prov_prestige_mod value = X
??? (not used)
secedeprovince
type = secedeprovince which = [country tag] value = [province id]
Gives control and ownership of the specified province to the specified country.
secedestate
type = secedestate which = country value = [province id] when = [0/1]
Gives control and ownership of the state with the defined province to some other country. When = 1 means only claim buildings are transferred.
separatism
type = separatism value = [yes/no]
Enables/disables the separatism value.
set_religion
type = set_religion which = [religion]
Changes the state religion.
set_ruling_party
type = set_ruling_party which = [party id]
Sets the specified party as ruling party.
setflag
type = setflag which = [keyname] value = X
Sets the specified global flag with value X (where X is an integer). If no value field the flag is defaulted to 1. See below for more info on flags.
shock_attack
type = shock_attack which = [land unit type] value = X
Changes the shock attack value of the specified land unit type with X.
shore_bombardment
type = shore_bombardment which = [naval unit type] value = X
Changes the shore bombardment value of the specified naval unit type with X.
sleep_party
type = sleep_party which = [party id]
Deactivates the specified politival party
sleepevent
type = sleepevent which = [event id]
Sleeps the specified event so that it will not happend.
sleepleader
type = sleepleader which = [leader id]
Removes the specified (or random) leader.
social_anthropology
type = social_anthropology value = [yes/no]
Enables/disables social anthropology value.
social_reform_cost_mod
type = social_reform_cost_mod value = X
Changes the cost of social reforms with X percent.
speed
type = speed which = [unit type] value = X
Changes the speed value of the specified unit type with X
strata_income_mod
type = strata_income_mod which = [rich/middle/low] value = X
Changes the tax efficiency of the defined strata with X percent.
supplyconsumption
type = supplyconsumption which = [unit type] value = X
Changes the supply consumption of the specified unit type with X percent.
switch_allegiance
type = switch_allegiance which = [country tag] value = [unit id]
The specified unit (or random if 'value = -1') switches allegiance to the specified country.
TA_to_hit
type = TA_to_hit value = X
Changes the Torpedo Attack to-hit-chance for naval units.
tariff_eff
type = tariff_eff value = X
Changes the tariff efficiency with X percent.
tax_eff
type = tax_eff value = X
Changes the tax efficiency with X percent.
tech_prestige
type = tech_prestige value = X
Is used in inventions, like the culture techs. The command gives prestige to the receiving country, where the number of prestige points depend on how many countries already have the invention.
terminate_loans
type = terminate_loans
Terminates (removes) any loan.
torpedo_attack
type = torpedo_attack which = [naval unit type] value = X
Changes the torpedo attack value for the specified naval unit type with X.
trade_unions
type = trade_unions which = [none/non_socialist/socialist/all]
Sets the trade unions reforms to the specified level.
transport_capacity
type = transport_capacity which = [naval unit type] value = X
Changes the transport capacity of the specified naval unit type with X.
treasury
type = treasury value = X
Changes the state treasury with £X.
trigger
type = trigger which = [event id]
Causes the specified event to happend immediately.
unemployment_subsidies
type = unemployment_subsidies which = [none/trinkets/low/acceptable/good]
Sets the unemployment subsidies reform to the specified level.
visibility
type = visibility which = [naval unit type] value = X
Changes the visibility value of the specified naval unit type with X.
vote_on_ideology
type = vote_on_ideology value = [yes/no]
Enables/disables the vote on ideology value.
voting_rights
type = voting_rights which = [none/landed/wealth/suffrage]
Sets the voting rights reform to the specified level.
wake_party
type = wake_party which = [party id]
Activates the specified political party. See also the sleep_party command above.
war
type = war which = [country tag]
Declared war on the specified country.
work_hour_eff
type = work_hour_eff value = X
Increases the efficiency of the work done with X percent. Will e.g. increase factory output.

