Turkey strategy guide
From HoI3Wiki
Contents |
Overview
Turkey is a middle eastern regional power guarding the only entrance to the Black Sea. It has a foothold in the Balkans and room for possible expansion, depending on the path chosen.
Technology
Describe various research strategies.
Distribution of leadership
All Leadership at the beginning of the game should devoted to spies, so that 10 domestic spies should be created, in order to lower neutrality. After this the player should continue to invest in spies until the player has sent 10 spies to the first country the player intends to conquer, where they should be used to increase threat. After this the player should invest 4 of his 4.12 leadership into technology, with the fraction of remaining leadership being invested into either diplomacy of officers. The player should in vest at least half of his/her leadership into officers 2-3 months before his/her first war.
Diplomacy
Alliances
Turkey has two options regarding aliances.
Option 1: The Axis. Turkey may join the axis by 1938. Joining the axis will bring the benefit of allowing Turkey to purchase production licences for land and air units from Germany, and for naval units from Japan. Joining the Axis will also allow Turkey to begin it's wars of conquest sooner.
Option 2: The Comintern. Turkey may join the Comintern in order to acquire free resources from the Soviet Union. Also joining the Comintern will shield Turkey from invasion by the Axis untill after the German Soviet war begins.
Decisions
List all decisions, all decision options, and all results.
Politics
Describes laws and political parties.
Ministers
A administrative genius type minister becomes available on the 1st of January 1938.
Laws
Political Parties
Intelligence
The intelligence system should be used to lower neutrality in Turkey and increase threat in the first country the player intends to invade after the war with that country has begun the spies may be used to gather intelligence on the enemy troops or used to lower the opposing nations unity.
Economy
Trading
What are the best trading partners for this nation?
Industrial Production
Is IC production necessary or helpful?
Military
Army
Navy
Air Force
War
War with X
All possible wars, etc.
Gaming the System
Place to describe various gamey tactics.
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