Romania strategy guide
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Overview
Romania begins the game as a regional power with a somewhat sizeable army for it's size and a good resource situation.
Romania begins the game with a social liberal government with 90 Neutrality and 70 National Unity. The ruling party has a popularity of 21 and a organization of 30. There is no dissent.
It's highest technologies are Militia theory and Militia Practical which are both at 5.
Technology
Your army is based heavily on infantry, as such early infantry techs are a good idea. Romania has extremely limited leadership to go around, tech choices will have to be made and stuck to early on.
Distribution of leadership
Early on, officer production is heavily penalised by laws and as such can be largely ignored. Some may be allocated to diplomacy to allow a player to align to faction from the start if you so wish. Most of the leadership should go into research to allow for 2-3 techs to be researched at once, allowing a little more scope.
Diplomacy
The player can choose to align themselves to a faction or you can let the Majors fight over you. Germany will usually win, turning you Axis.
Your choices are:
Axis: Natural progression leads you here. It allows you to stab deep into the Russian flank netting some coastal and southern Russian territory. It can also allow you to head into the Balkans and expand into nations the Axis get into fights with in this area. Occasionally, Greece wrecks the Italian forces in the area and you may get an uncontested shot at the Greeks as well.
Allies: More difficult to turn to but possible, will allow you to support the Russians and Greeks in the Balkans, but will leave you without any real friends in the region. The British may show up eventually in Greece or Italy, but if you move quickly you should have no trouble breaking the Italians in the Balkans. Aiding the British in North Africa could be something to look into, though it will require the construction of transport ships and hoping the British deal with the Italian Navy quickly.
Comitern: Will let you get into the war against Germany by supporting the Russians. This is also a difficult choice, as Germany tends to destroy the Russians in short order. Your military should be used to shore up the southern Russian front, driving forward at all possible times to take pressure off the northern Russian forces.
Alliances
The Soviet Union will demand some of your borderlands at some point, starting a war with them if you refuse. If you are in Axis or Allies at the time, it will bring them into the war alongside you.
If you are in the Allies, you can't count on much support in holding the line. Your best bet is to use the river a couple of provinces inside your border that runs from one end of Romania to the other as a defensive line. A single division on each river province can hold the line long enough for your reserves to arrive and stabilise the situation.
From there, you must survive until the Germans launch Barbarossa. If you're still in fighting order by then you can begin a counter-attack as many Russian units will likely be sent north to hold the line there, which will not happen: Germany always wins. (In 1.4 anyway)
Decisions
List all decisions, all decision options, and all results.
Politics
Describes laws and political parties.
Ministers
What are some of the best ministers? When do they become available?
Laws
Romania begins the game with the following laws.
Civil Law: Limited Restrictions
Conscription Law: Volunteer Army
Education Investment Law: Medium Large Education Investment
Industrial Policy Law: Mixed Industry
Press Law: Censored Press
Training Law: Basic Training
Political Parties
Intelligence
How does the intelligence system need to be used?
Economy
Romania has quite a good economy for it's size (heavily based on oil), while resources such as energy, metal and rare materials are in deficit, it is a small at the start of the game.
Trading
The best trading partner for Romania is USA from which you can buy all the resources that you want at a minimum amount of money. Money you can gain by accepting all offers for your oil. Will not be very much but it will helpful.
Industrial Production
Romania has a somewhat small IC, which can handle single or double Division production at a time depending on other factors. You'll likely want as many divisions on hand as possible to aid in your attack on whomever you end up at war with: you'll be fighting much larger nations either way. The more men you have, the more you can branch out and the more land you can seize.
Military
Army
Romanian starting army consists of the following:
- 18 divisions consisting of 3 INF brigades
- 1 division consisting of 2 L Arm brigades and 2 MOT brigades
- 4 divisions consisting of 2 MTN brigades and 1 Artillery brigade
- 3 divisions consisting of 2 CAV brigades
The Cavalry divisions aren't all that useful, and could be disbanded if you so desire. The Army should be organised into a Northern and Southern force, of which the Northern force should be stronger. It will be the front that deals with the Russian or German forces and as such will require a lot of men.
Southern Romania can be left lightly guarded to begin with, but the Balkans is an interesting place in the war and your forces may find new threats coming from any direction, be prepared.
Northern Romania borders the USSR and the border is reasonably long. It can easily be garrisoned by your starting forces in the Bucharest HQ with 1 or 2 corps left over to form a reserve. One can either garrison the border with the Russians and seek to stop them right there, or look further inside your own lands: a few provinces in you have a river that runs the length of the border. A heavily garrisoned river line can prove very, very difficult to breach, especially with reserves to shore up anywhere under too much pressure. Early IC can be put into building some forts along this riverline as well, turning it into a truly formidable defensive line from which your reserves will be left relatively free unless the enemy mounts a serious offensive: they can easily be put to good use attacking enemy weak spots and encircling enemy forces.
Navy
The starting Flota Romania de Mare consists of
- The destroyer 'NMS Regele Ferdinand'
- The submarine 'NMS Delfinul'
Air Force
The starting Romanian air force consists of
- 1 Interceptor air wing
- 1 Tactical bomber air wing
- 1 Naval bomber air wing
War
War with X
Russia or Germany will be your main enemies. As such, most of your fighting will be to the north or west.
Gaming the System
Place to describe various gamey tactics.

