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Leader traits

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Skill levels

Every leader in the game has a skill level. The effect of the leader skill level is a function of where the leader is in the command hierarchy:

  • Theater: Reduce stacking penalty by 1% per leader skill level.
  • Army Group: Decrease supply consumption by 5% per leader skill level.
  • Army: Increase organization by 1% per leader skill level.
  • Corps: Improve chance of a reserve division entering combat.
  • Division: Increase combat efficiency by 5% per leader skill level.

Modifiers to Trait Effects

Generals can have distinct traits that offer various benefits on the units he commands, yet each effect is modified by the general's position in the command hierarchy. Traits cascade down the chain of command and are halved at each level:

  • Division: 100% effect
  • Corps: 50% effect
  • Army: 25% effect
  • Army Group: 12.5% effect
  • Theater: 6.25% effect
  • Note that if you skip an HQ by for example assigning divisions to an Army, then the Army replaces the Corps effect for the trait [it's at 50%].

This means that, for example, at the divisional level the trait modifier is granted 100% to all brigades in that division. While this may seem to be the best scenario, this effect is only applied to a limited number of divisions. Meanwhile, while the Army bonus is lower, it could be passed onto tens of divisions. If a Division commander, Corps commander, Army commander, Army group commander and Theater commander all have the Offensive Doctrine trait, it gives the division a combat modifier of 10% + 5% + 2.5% + 1.25% + 0.625% = 19.375%, when attacking. Clearly, the effectiveness of traits at the Theater and Army Group level are severely diminished.

Land traits

  • Old Guard: Leaders with Old Guard trait gain experience 50% slower (effects do not trickle down to lower units in the hierarchy)
  • Trickster: This trait gives a 10% higher chance of a surprise combat event (effects do not trickle down to lower units in the hierarchy). This can only occur against units that are not dug-in.
  • Logistics Wizard: Troops under a leader with Logistics wizard trait consume 25% less supplies while stationary (not moving or attacking)
  • Defensive Doctrine: Gives a 10% combat modifier when defending
  • Offensive Doctrine: Gives a 10% combat modifier when attacking
  • Winter Specialist: Reduces attrition in frozen and snow by 50%
  • Engineer: Gives a 10% combat modifier to attacks across rivers
  • Fortress Buster: Gives a 10% combat modifier to attacks against fortified provinces
  • Panzer Leader: Increases the combined arms bonus 10%
  • Commando Decreases the negative effect of being out of supply 20%

Naval traits

  • Old Guard: Leaders with Old Guard trait gain experience 50% slower
  • Seawolf: Gives a 20% combat modifier to submarines
  • Blockade Runner: Makes it easier for your ships to disengage combat (e.g. allows for quicker retreats in naval combat)
  • Superior Tactician: Provides a spread out bonus of 10%. This increases the range for naval ships to engage in combat.
  • Spotter: Increases the chance of spotting enemy fleets by 10%

Air traits

  • Old Guard: Leaders with Old Guard trait gain experience 50% slower
  • Superior Air Tactician: Gives a 10% combat modifier for ground attacks and interdiction
  • Tank Buster: Reduces the defending divisions softness by 20%
  • Carpet Bomber: Gives a 10% combat modifier to strategic bombing
  • Night Flyer: Gives a 10% combat modifier to air-to-air attacks
  • Fleet Destroyer: Gives a 10% combat modifier to naval bombing
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