Combat Events

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When your forces are engaged in combat, they may trigger a Combat Event. The effects of these events last for eight hours of game time. You will have an increased chance for a favorable event if you have a HQ Division involved or in a province adjacent to the battle. In version 1.3, the likelihood of getting an event was also enhanced for fast moving units:

- The chance for a Encirclement or Breakthrough will now happen 10% more often for every 1 km/h over 3 km/h. There is a cap on 40%.

- Units retreating to enemy-controlled territory with enemy units in both target and source province will now be eliminated.

Four events benefit the attacker and three help the defender. They usually affect the strength and/or organisation damage a unit suffers. Some reduce damage for one side. Some give a tradeoff between the Strength damage inflicted on your units and the Organisation inflicted on the enemy. This is beneficial for the battle in question, because units retreat based on their organisation level.

Combat events add flavour to the game and help it model some aspects of doctrine that otherwise wouldn't. However, you have very little control of them.

Contents

Land Doctrine and Combat Events

The events that occur are determined by your doctrine - which tree you are on and how far you ave researched.

The German tree is exceptionally strong on the events that aid the offensive, particularly Breakthrough and Encirclement. Stronger defensive events turn up later on. On the whole the German tree gets the most events. The German tree also gets the most effect from HQs.

The US tree is slightly balanced towards defensive events, particularly Counterattacks. The main offensive event is the Assault. The US tree is very strong overall.

The Russian tree focuses on events that sap enemy organisation at the expense of its own units strength. On the offensive this means Assaults and on the defensive Counterattacks. Until 1941 it is very weak of defense, and thereafter moderate on the defensive. It gets later on strong breakthrough chance.

The Grand Battle Plan tree starts off the strongest tree, with a high number of Counterattack and Delay defensive events. However, it is totally eclipsed on attack by 1940 and a very poor offensive performer until 1942, when it splits.

From that point, the Japanese (Infiltration Assault) tree develops many Ambush events; the French (Attritional Containment) tree develops many Assaults; and the British (Operational Stages) tree is well-balanced.

Superior Firepower

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start193611111111.043
6010 Firepower Focus193611113111.045
6020 Superior Firepower193631113111.065
6040 Delay193731115331.1611
6050 Mobile Defense193831117551.3617
6060 Stand Off193951317551.41017
6070 Integrated Support1940725211551.61621
6080 Regimental Combat Teams1942746411791.92127

Combined Arms Defense

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start1942746411791.92127
6090 Combined Arms Defense19437464139132.22135
14050 Air Land Battle19467464139132.22135

Mechanized Offense

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start1942746411791.92127
6100 Mechanized Offense1943966611792.22727
14050 Air Land Battle1946966611792.22727

Grand Battle Plan

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start193611111111.043
6010 Firepower Focus193611113111.045
6030 Grand Battle Plan193621113311.257
6120 Trench Warfare193621113711.2511
6110 Mass Assault193843327711.21215
6130 Preplanned Defense1940433271131.31221
6140 Central Planning1942433291131.41223

Attritional Containment

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start1942433291131.41223
6150 Attritional Containment1942743291131.71623
6180 Assault Breakthrough19441345491162.02626
14070 Assault Concentration19461345491162.02626

Infiltration Assault

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start1942433291131.41223
6160 Infiltration Assault1942648491131.72223
6190 Infiltration in Depth19436614691132.03223
14070 Assault Concentration19466614691132.03223

Operational Stages

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start1942433291131.41223
6170 Operational Stages1942655491351.72027
6200 Branch Interoperability1944696691392.02731
14070 Assault Concentration1946696691392.02731

Spearhead

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start193611111111.043
6210 Mobility Focus193611111111.143
6220 Spearhead193735233111.3135
6250 Schwerpunkt193737355111.6187
6260 Blitzkrieg1938311395111.9267
6230 Delay1939311495512.02711
6240 Elastic Defense1940311497752.12719
6270 Kampfgruppe1941311797752.53019
6280 Firebrigade19433117911992.73029
6290 Spearhead HQs194341371311993.03729

Volksturm

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start194341371311993.03729
14090 Volksturm194441371311993.03729

Modern Blitzkrieg

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start194341371311993.03729
14100 Modern Blitzkrieg194741371811993.04229

Human Wave

DoctrineYearAssaultEncirclementAmbushBreakthroughCounterattackDelayTactical WithdrawalHQOffDef
Type-OffOffOffOffDefDefDef-TotalTotal
Start193611111111.043
6210 Mobility Focus193611111111.143
6300 Human Wave193631113111.265
6310 Large Front193752133131.3117
6330 Deep Operations194054353131.5177
6320 Pocket Defense194154355331.61711
6340 Defense in Depth194154357661.81719
6350 Large Formation SOP194174359662.01921
6360 Breakthrough Priority194394399662.252521
6370 Movement Speed Offensive194396399662.52721
14080 Guerilla Warfare194496799862.53123
14060 Mechanized Wave194696799862.53123

Combat Event In-game Text

For the attacker:

Assault

"This represents a particularly forceful sustained attack where the attackers will suffer higher strength losses than normal but will inflict much higher organisation damage to the defenders"

Assaults are most common from nations high up the Russian and French Land Doctrine tree. It also fits well with a "Russian" play style with plentiful units and manpower.

Encirclement

"This indicates that the attacking force has briefly managed to pin down and encircle the defenders in a small area of the province. While this effect lasts the defenders will suffer much higher strength losses and the attacker will rarely suffer very much loss of organisation (although they may sustain the normal strength losses"

Ambush

"The attacker has managed to ambush the enemy forces inflicting much higher rates of strength and morale damage to the defenders while at the same time greatly reducing the amount of those same types of losses that they sustain themselves"

Breakthrough

"The attacker has managed to overrun an enemy's defences in part of the province. This will seriously disrupt the defender's organisation and reduce the strength losses sustained by the attacker"

For the defender:

Counterattack

"This is a concerted attempt by the defending side to launch a minor counter-offensive to disrupt the enemy's plans. While the defenders will suffer somewhat higher strength losses during this period they will inflict significant organisation losses on the attacker"

Delay

"The defending side is employing a delaying action that greatly reduces the amount of strength loss it sustains during this time"

Tactical Withdrawal

"During this period the defender is making a careful tactical withdrawal to a preferred combat location in the province. Both sides will sustain reduced levels of strength and organisation loss but the defender will sustain even lower organisation losses than the attacker"

See Also

  • A table with full details is also available at [1]
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