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Steppe Horde

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This article is accurate for the latest versions of EU3, Napoleon's Ambition, In Nomine, Heir to the Throne, and Divine Wind v5.1.
Please help keep this article up to date with the latest patches.

Steppe Horde is a new government type introduced in Divine Wind. This is the brutal rule of the warrior nomads of Central Asia.


Divine Wind

  • Activation: Stepe Hordes begin with the government
  • Administrative Efficiency: 1.30
  • Policy Minimum: Innovative vs. Narrowminded +1, Centralization vs.Decentralization +2
  • Policy Maximum: None
  • Magistrates: None
  • Special:
  • Global revolt risk +1, Infamy gain -1, Infamy limit +10, Technology cost +50%. In 5.1, also +100% forcelimit, +100% manpower, -25% regiment cost.
  • Automatic war with all non-Steppe Horde neighbors.
  • Limited diplomatic options with non-Hordes. One side may pay tribute or concede defeat, and hordes may vassalize small neighbors.
  • Cannot win or lose provinces normally. Instead, civilized neighbors may colonize provinces that they control. If a settlement reaches 1000 people it defects. In 5.1 and onward, if a horde controls a civilized province for a long enough period, it will defect to the horde.
  • Like the other Tribal governments, a Tribal Succession Crisis (a pretender, rebels in all non-core provinces, and two years of +10 revolt risk) will ensue on the death of a monarch.
  • Unlike other Tribal governments, there are no penalties for having an incapable leader and a large country.

Reforming a Steppe Horde

See also

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