Things I wished I knew when I started playing

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[edit] Introduction

This is a list of useful (and not so useful) information aimed at beginner players to help them learn the ropes. First and foremost, this is not a substitute to reading the manual. Please go and read it.

[edit] Advice

Play the first game as a scenario with powerful nation and a limited goal. Get used to the interface and the speed of the game. Do not be impatient.

Start out with the game setting on Easy or Very Easy. This will especially help you manage your financials until you get the hang of them.

Speaking of financials, don't be afraid of a little inflation early in the game. As your income grows, you can always move the slider to lower the rate of increase and eventually set it at a negative rate.

The larger you grow, the longer it takes to increase stability, so think before you do something like DOW a nation you're married into or have military access through.

Stability is all important.

Make sure you set the event to pause if a country gets annexed. Then go look at the advisors that are now free. You may pick a good one.

On game start look at what advisors you have. If they are either rubbish or not what you want, resign and restart.

[edit] Economy

First thing to realize is that your monthly income is not what you will likely be using to build troops/improvements. You should generally plan your year out so that your YEARLY income will cover your needs. If your hover your mouse over the amount of ducats at the top of the screen, you will get a breakdown of the monthly/yearly incomes.

[edit] War

When you research a better unit type, you can't actually build them until you change your preferred unit type.

You don't get any reinforcements (and don't repair ships) at all if you have maintenance set to 0. If you do that, you spend less money on maintenance but lose out on Land/Naval research.

Having many troops in a single province usually means you'll suffer losses due to attrition every month, especially on campaign.

[edit] Peace

The AI is a lot more likely to surrender if you take their capital. Hint: protect yours!

Warscore is how much you can get in a peace treaty. War capacity is how likely they are to sign a peace treaty. Totally different.

You can only diplo-annex a country if it's the same religion group as you (Christian, Muslim, Pagan or Eastern). Making an infidel into a vassal means it's always going to stay your vassal...

[edit] Pagan nations

It's hard to play as a pagan nation. If an enemy walks onto one of your core provinces, he can sieze it as if it were a colony. You can't sieze it back after that. (Unless maybe he is also pagan...)

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