Talk:Portugal strategy
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This guide should be required reading for all aspiring guide-writers. Nice work. MattC 17:07, 27 March 2007 (UTC)
- It's an in-depth and well-written guide, but I have just a few minor quibbles.
- Firstly he advises minting from the get-go rather than running a deficit. Since colony costs are affected by inflation, that has to be a loser in the long run.
- Secondly he advises getting a colonial advisor at the start. Portugal in the 1400s can't afford to send the colonists it gets from its slider settings, there's no need to boost the supply that early.
- Finally I didn't see a mention of getting Production 1 right after Government 1 and building workshops in all provinces before starting to splash out on colonists. It's a much better investment early on.
- Also, while Brazil is a great place to colonise, Castille almost always grabs at least the northern part. Merrick 22:04, 28 March 2007 (UTC)
Assuming you time it correctly, you'll have enough income via end-of-the-year bonuses to recruit both an explorer and a conquistador while still having just enough to get a first colonial wave started. As you have the Azores, there's no real pressure to get QFTNW quite as fast as everyone else does - early part of '55 is fine. Every other major or semimajor colonial power in Europe except you is involved in wars (England/France, Castille/Granada, Denmark/Sweden), so there's little reason to be fastest on the block with it.
Getting Production 1 immediately after Government 1 isn't a bad idea per se, the additional income will let you mint that much less to meet expenses, so that National Bank has an even greater effect.
To be honest I play Portugal entirely differently than this guide recommends, but both strategies are equally effective if carefully done. Portugal is a nation that lives and breathes via its colonies, ao any strategy that focuses on them is at least half right. MattC 21:22, 19 May 2007 (UTC)
[edit] Slaves
I'm pretty sure patch 1.2 corrected the issue with slaves, however, I've not seen this happen yet - if anyone else can confirm it, maybe they should remove the bit advising against slave provinces. --Andrews Palop 15:10, 9 May 2007 (UTC)
I still have problems in my 1.21 game with slaves not increasing in price after cotton, tobacco or sugar colonies are founded. Reuel 03:32, 14 May 2007 (UTC)
[edit] Thanks!
I have just started playing EU3 and although I am an experienced strategy gamer I was pretty much intimidated by the sheer complexitu of EU3. This great Portugal strategy guide really helped me sink my teeth into the game! So thanks a lot for that! :)
Mike

