Talk:Portugal strategy
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Grading
Article is very thorough with broad coverage, but is not adhering to the current style guide and it's also seriously outdated (EU3/NA). -- Junuxx (talk) 08:47, 4 February 2010 (UTC)
Comment
This guide should be required reading for all aspiring guide-writers. Nice work. MattC 17:07, 27 March 2007 (UTC)
- It's an in-depth and well-written guide, but I have just a few minor quibbles.
- Firstly he advises minting from the get-go rather than running a deficit. Since colony costs are affected by inflation, that has to be a loser in the long run.
- Secondly he advises getting a colonial advisor at the start. Portugal in the 1400s can't afford to send the colonists it gets from its slider settings, there's no need to boost the supply that early.
- Finally I didn't see a mention of getting Production 1 right after Government 1 and building workshops in all provinces before starting to splash out on colonists. It's a much better investment early on.
- Also, while Brazil is a great place to colonise, Castille almost always grabs at least the northern part. Merrick 22:04, 28 March 2007 (UTC)
Assuming you time it correctly, you'll have enough income via end-of-the-year bonuses to recruit both an explorer and a conquistador while still having just enough to get a first colonial wave started. As you have the Azores, there's no real pressure to get QFTNW quite as fast as everyone else does - early part of '55 is fine. Every other major or semimajor colonial power in Europe except you is involved in wars (England/France, Castille/Granada, Denmark/Sweden), so there's little reason to be fastest on the block with it.
Getting Production 1 immediately after Government 1 isn't a bad idea per se, the additional income will let you mint that much less to meet expenses, so that National Bank has an even greater effect.
To be honest I play Portugal entirely differently than this guide recommends, but both strategies are equally effective if carefully done. Portugal is a nation that lives and breathes via its colonies, ao any strategy that focuses on them is at least half right. MattC 21:22, 19 May 2007 (UTC)
Slaves
I'm pretty sure patch 1.2 corrected the issue with slaves, however, I've not seen this happen yet - if anyone else can confirm it, maybe they should remove the bit advising against slave provinces. --Andrews Palop 15:10, 9 May 2007 (UTC)
I still have problems in my 1.21 game with slaves not increasing in price after cotton, tobacco or sugar colonies are founded. Reuel 03:32, 14 May 2007 (UTC)
Thanks!
I have just started playing EU3 and although I am an experienced strategy gamer I was pretty much intimidated by the sheer complexitu of EU3. This great Portugal strategy guide really helped me sink my teeth into the game! So thanks a lot for that! :)
Mike
Sliders
I agree with almost everything this article suggests but think that "free trade" may not be the best slider for Portugal. I prefer moving the land-navy slider toward navy. The move toward free trade gives you more merchants, but it also increases the cost of merchants. Each move of the navy slider gives you as many colonists as a move toward free trade, and also reduces the cost of your navy and increases your revenues. Italic text

