Talk:National ideas

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Many things here have influence on good and bad events. For example Colonial Ventures double the chance for the event giving an extra colonist. Would be nice to have those here. CV seems useless if somebody doesn't know about its influence on events. I think it can be the case for many other National Ideas... Any volunteers?--Delra 02:59, 23 February 2007 (UTC)

Another proof that we should write about events associated with NIs: http://forum.paradoxplaza.com/forum/showthread.php?t=290167 C'mon you event wizards! :-) --Delra 01:34, 25 February 2007 (UTC)

I've tidied up the Hidden Effects list so that all the positive effects are under "benefits" and all the negative ones under "costs", even if it means having the same idea in more than one section. And I got rid of the all-caps titles. Merrick 00:46, 23 March 2007 (UTC)

[edit] Scientific...Revolution? or 'subtle encouragement'

shouldn't a revolution give like -25% tech costs? at -2.5%, research you used to get in 40 months, you now get in 39... wowsers. its basically just -2.5 inflation for tech only. National bank idea will do this for you every 25 years

If it was -25% (or even -10%) it would be a no-brainer for the first NI pick and they might as well cut research costs by 25% and start the NIs at Gov 10. It's meant to be balanced against Bureaucracy, Smithian Economics and Nat Trade Policy. Merrick 12:50, 18 March 2007 (UTC)

[edit] best underrated NI?

my fav is definitely humanist tolerance. +1 tolerance nets you -1% revolt risk in all provinces as well as +1% growth, a free courthouse and marketplace in every city, pwnage on bill of rights.

on the flipside, i think military drill is the most overrated. same effect from defender of the faith, and its just +0.5 morale. since land maint alone gives you +2, 0.5 is only a 25% increase at the beginning of the game.

the most useless? grand navy. Alawon 03:20, 23 March 2007 (UTC)

What about Espionage? Has anyone ever wanted a spy that much? In fact, about half the NIs (all the naval ones, all the military except Battlefield Commissions and occasionally Grand Army, Espionage, Merchant Adventures, Bill of Rights, Cabinet & Divine Supremacy in most cases) aren't really worth considering.
Most overrated? Excellent Shipwrights and Merchant Adventures. Almost useless, but the AI loves them.
Most underrated? Battlefield Commissions. Leaders are overpowered, and Battlefield Commissions is the only way a big country can get good leaders early enough to matter. Merrick
lol, good call on the spies. its so useless i forgot that idea existed. although...if you do bother to use spies, i guess its huge since the base spy rate is 0/yr

using an early NI slot for battlefield commissions? it only increase tradition by 1%/yr rt? i'm not seeing how that makes any big difference considering base loss is -3? i've had problems getting tradition the whole game until i started world warring. finally warring with 20 nations at once got my land/naval stable at 90-100%

the tradition increase is +1 point per year and you lose 3% of that. so net gain is .97 tradion points per year Sneezinglion 22:10, 8 September 2007 (CEST)

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