Talk:Basic warfare

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Point of View

Keep in mind that the Wiki is editable by anyone, and that we should strive to be as neutral as possible while presenting facts. "I think (...)" and "My advise (...)" is a bit odd in an article written by six different people. --Havard 16:48, 15 February 2007 (UTC)

Thanks. Will fix it. (delra)

conquistador vs general, explorer vs admiral

-eu2wiki says conquistadors don't give shock/fire bonuses while in europe, only maneuver. can anyone confirm for EU3? -for same maneuver pts, a conquistador reduces attrition overseas. In my war against Mali in Africa, attrition reduction was same for a 1 pt maneuver conquistador as a 4pt general. -eu3wiki mentions conquistadors better against fighting natives, anyone with hard numbers?

-any reason NOT to hire an explorer? cept to spare a colonist instead of a diplomat? do explorer combat bonses still apply in home waters? Alawon 09:38, 10 March 2007 (UTC)

automatic truce?

2x this happened I was occupying all the provinces of a nation for an extended pd of time and got the message like: Scotland/Sind crumbles, their empire lies in ruins. These nations were automatically truced. For scotland, 4/6 provinces were automatically tranferred to my control, none for Sind. What is the trigger?

I'm guessing eliminating all army/navy and occupying all provinces? and I assume the provinces you have soldiers on become yours? cannot find any mention of this in manual


It's called a government collapse (or was in EU2 - I can't find any mention in the EU3 manual either). If the trigger is the same as EU2, it hits when a nation does not control its capital (regardless of who is controlling it) and rebels control more provinces than the government does. All wars end, all rebellions disappear and all provinces controlled by other nations are immediately transferred ("Turboannexed") to whoever controls them. There are probably some nasty domestic effects too (as for bankruptcy). Merrick 23:48, 17 March 2007 (UTC)

hey thanks a bunch on the quick reply. Maybe there's a good use for spies after all. I'll have to try out "support revolt" when I need to turboannex 50+ occupied Ming provs w/ 10 CoT's. Alawon 06:56, 18 March 2007 (UTC)

Funny, I was thinking the same thing :D Remember that a succesful revolt in an occupied province will transfer control to the owner, not the rebel scum. Merrick 12:45, 18 March 2007 (UTC)

Good reminder, found that out the hard way today, apparently rebels are anti-controller regardless of origin. Did some more playtesting today, in my current game managed to absorb 150+ provinces of Lithuania, Ming, Timurids, and Vijayanagar through gov't collapse in ~10 years,(normal/portugal/1675-85). Some new info:

In addition to rebels controlling more provinces than government, ALL land forces must be reduced to 0/0/0 - Happy hunting. Once both conditions are met, the government WILL collapse at end of month and you receive control of your occupied provinces except capital. Although unlikely, collapse CAN happen when a nation retains capital control, so long as rebels have more provinces and all land forces are destroyed, happens sometimes in fortless non-latins.

Caveats as a strategy: 1) Only for endgame taking over world...ballpark +3 BB/province penalty? My BB went up some 150+ pts when I annexed Ming. 2) Creating more problems than solving, as rebel provinces spawn into new countries after about a year or so. Mucked my Ottoman conquest when 3 new nations spawned before I could finish sieging.

Benefits: Although mid 800's BB, now have 700+ provs and $2k+/mo income. TIP: build directly through the ledger display. Kind of bored now, and deeply regretting constables...but first playthrough so just teching to see what happens. Finally got Carolina infantry and they rock. I can now hire them as mercs in Korea thanks to a convoluted land connection to Lisboa. no need for viceroys either. just keeping it around b/c stability now req 1.2E06 pts to research.... Alawon 08:18, 19 March 2007 (UTC)

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