Rush of Colonists

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  • Requires:
    • National Idea of QFTNW
    • At least one port with a land connection to your capital
  • MTTH is 2000 months (166.7 years):
    • Decreased 50% (to 83.3 years) by:
      • National Idea of Colonial Ventures or
      • Luck (AI only)
    • Increased 50% by:
      • Land/naval Domestic policies slider being -2 or more (2 positions from the middle, toward Land)
  • Gain:
    • 3 colonists, or
    • 1 colonist plus Monetary Benefits for 1 year


Text taken from v. 1.3 randomevents.txt:

#########################################################
#		Rush of colonists			#
#########################################################

country_event = {

	id = 5022

	trigger = {
		idea = quest_for_the_new_world
		num_of_ports = 1
	}

	mean_time_to_happen = {
		months = 2000 # Random Country Event
		
		modifier = {
			factor = 0.5
			idea = colonial_ventures
		}
		modifier = {
			factor = 0.5
			luck = yes
		}
		modifier = {
			factor = 1.5
			NOT = { land_naval = -2 }
		}
	}

	title = "EVTNAME5022"
	desc = "EVTDESC5022"
	
	option = {
		name = "EVTOPTA5022"		# Gain extra colonists
		ai_chance = { factor = 45 }	
		colonists = 3
	}
	option = {
		name = "EVTOPTB5022"		# Receive monetary benefits
		ai_chance = { factor = 55 }
		colonists = 1
		add_country_modifier = {
			name = "monetary_benefits"
			duration = 365
		}
	}
}
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