Revolt risk

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This is the chance, in percent, that a rebel army will spawn in said province. Revolt risk is a very dynamic function, being affected by a great number of other game mechanics.

  • The stability of your nation (-3 to 3)
  • An extra if you have negative stability (-1 to -3) so -3 stability gives a +6% revolt risk in every province!
  • Province religion and Tolerance
    • Vanilla + NA - +1% if not owner's religion
    • Tolerance level (by slider for Vanilla + NA, by Heretic/Heathen for IN)
  • national culture (+1 as accepted culture, +3 for non-accepted),
  • Is a core (-3)
  • War Exhaustion (value)
    • +1 per 1 WE (up to In Nomine v3.0)
    • +.5 per 1 WE (In Nomine v3.1)
  • Province improvements can raise or lower the revolt risk
    • Constable (+2)
    • Courthouse (-1)
  • A "forbidden" slider setting that your government does not approve of, gives your provinces +1 revolt risk per step over the limit (shown by a red marker in the government screen).
  • National or Province Decisions (In Nomine)
  • Event effects
  • Nationalism (amount varies by version) - nationalism also causes a minimum revolt risk, that additional modifiers cannot reduce.
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