Revolt risk

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Revolt risk is a province's monthly chance to spawn a rebel army. It is a very dynamic function, being affected by a great number of other game mechanics.

  • The stability of your nation (-3 to 3)
  • An extra if you have negative stability (-1 to -3) so -3 stability gives a +6% revolt risk in every province!
  • Province religion and Tolerance
    • +1% if not owner's religion group
    • Tolerance level (by slider for Vanilla + NA, by Heretic/Heathen status for IN)
  • national culture (+1% for non-accepted culture)
  • War Exhaustion (value)
    • +1 per 1 WE (up to In Nomine v3.0)
    • +.5 per 1 WE (In Nomine v3.1)
  • Province improvements can raise or lower the revolt risk
    • Constable (+2)
    • Courthouse (-1)
  • A "restricted" slider setting that your government does not approve of, gives your provinces +1 revolt risk per step over the limit (shown by a red marker in the government screen).
  • National or Province Decisions (In Nomine)
  • Event effects
  • Nationalism (amount varies by version) - nationalism also causes a minimum revolt risk, that additional modifiers cannot reduce.
  • Friendly troops in province (In Nomine)
    • -0.25% per 1000 men
    • also modifies the minimum revolt risk by -0.125% per 1000 men
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