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Paradox uses a system of point penalties called "Badboys" to restrain nations that are overly aggressive by having their neighbors declare war on them and lowering your trading ability. Ironically, smart human players can use a strategy called Diplo-Annexing for victory for the opposite effect by getting lots of nations to declare on you that you are ready to attack for no stability hit.
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[edit] Badboy
The Badboy score (BB) is an indicator of your country's reputation. Badboy is like golf, the lower the score the better. It is basically a measure of how aggressive your country is and as your accumulate more badboy points the chances of other countries declaring war on you increases.
Badboy also affects your country in other ways. Low reputation (i.e. high badboy) lowers your chances of success in diplomacy and trade. It is unrelated to your country's Prestige. You can be despised by everyone yet be "the greatest" nation according to prestige.
The following is a list of the actions that increase your badboy points:
- Break a truce : 4 BB
- Declare war with a casus belli : 1 BB
- Declare war without a casus belli : 2 BB
- Turbo-annexing a province you do not have a core on: 2 BB per province
- Take a province in a peace negotiation 1 BB per province
- Annex a country with a core on their capital in a peace negotiation : 3 BB
- Annex a country without a core on their capital in a peace negotiation : 6 BB
- Seize a colony : 0.1 BB for every colony level (can also be used on pagan provinces for 1 BB). Colony levels are: Population 1-100 = level 1, 101-200 = level 2, etc. This means a colony with 901+ population is worth 1 full BB point. Also, any at 901+ (or 900 exactly?) will not get your Culture, so think twice before seizing them.
- Burn a colony : 0.1 BB for every colony level
- Diplo-annex a country : 1 BB per province
- Claim another country's throne : 1 BB
- Force-annex a pagan country without a core on its capital : 5 BB (flat value, regardless of the number of provinces you take - see Note below)
- Force-annex a pagan country with a core on its capital : 2 BB
- Your spy caught trying to assassinate advisor : 1 BB
- Your spy caught trying to sabotage reputation : 1 BB
- Your spy caught trying to counterfeit currency : 1 BB
- Your spy caught trying to sow discontent : 1 BB
- Your spy caught trying to fabricate Claims : 1 BB
These actions have no effect:
- Turbo-annexing a province you have a core on: 0 BB per province
- Inherit a country : 0 BB per province
- Force-vassalise a country in a peace negotiation : 0 BB
- Declare war to a pagan country which has no allies with a casus belli : 0 BB
- When a rebel province joins your nation : 0 BB per province
These actions decrease your badboy points:
- Release a vassal : -1 BB/province (once you have totally annexed them, putting them on the "Create Vassals" button on your Overview pane) [NB you do not get BB reduction from releasing a pagan nation]
- Be the Papal Controller : -0.25 BB/year
In addition, your ruler's diplomacy rating affects your BB in two ways. Firstly, the rating is added to your BB threshold, discussed below. Additionally, your BB score is reduced by 10% of their diplomacy rating each year, so if your king has 4 diplomacy points, then your BB is decreased by 0.4 per year.
As of ver 1.2 you can hire diplomatic advisers that will lower your BB. The amount depends on the advisors rating (-.05 per star).
A Note About Pagan Nations
To make sure you understand: You should not Seize individual provinces of a pagan nation, if you plan to annex the whole nation. There is a flat BB fee for the entire pagan nation, regardless of how many provinces they have (2 BB with a Core on their capital, 5 if not). So annex their whole nation at once in a peace negotiation, to avoid the 1 BB/province if you also Seized their provinces individually. This also applies to any of your unfinished colonies that the pagans may have snuck around and Seized from you during the war - take them back with the peace negotiation, to avoid the BB charge of Seizing it back.
[edit] Badboy effects
Having a high Badboy score brings several penalties.
For each BB point, you get:
- -1% to your merchant's compete chances
- +1% to your stability cost
- -1% to your success rate of bribing cardinals
Other nations' aggressiveness towards you is probably related to your BB score compared to your BB threshold.
[edit] Badboy Threshold
The Badboy threshold is an indicator of how far you can go before other nations start to declare war on you. This can be an excellent way to be at war with lots of little nations without the stability hits. The strategy is called Diplo-Annexing for victory.
The Badboy threshold is equal to 30, +1 for each DIP point of your monarch, and +10 if your government is a despotic monarchy.
[edit] Badboy scripting in events
Badboy triggers and modifiers are percentage. Example: badboy = 0.20. This example in a trigger will be true if the countries badboy points are 20% full or higher. You can also use a NOT command in the trigger for badboy triggers.
Badboy effects are not percentage, but the real value of the BB. Example: badboy = 5. This effect will increase the countries badboy by 5 points. You can use a negative sign (-) to reduce the countries BB.

