Province improvements
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[edit] Overview
Province improvements are structures that serve an administrative, military or trade purpose on a provincial level. In game terms, these are represented by constructions that can be built in individual provinces assuming a tech level and cost requirement are met. They come in two forms: buildings and manufactories. These are different in two key ways; firstly, buildings have effect on a provincial level only, meaning their improvements apply only to actions undertaken in the province they are present in. Manufactories, however, work on a national level, in the form of technology investment bonuses. Secondly, all buildings, except the War College and Admiralty, can all be built in a single province, assuming the technology and price requirements are met. However, only one manufactory can be built per province, and certain provinces give additional bonuses to the manufactory's effects. Province improvement costs, prerequisites and effects can be changed in buildings.txt
[edit] Buildings
[edit] Temple
- Costs 50 ducats
- Building time is 24 months
- Reduces stability cost by 5 ducats
- Available at Government Tech 6
[edit] Workshop
- Costs 50 ducats
- Building time is 12 months
- Increases tax income by 2 ducats
- Available at Production Tech 1
[edit] Regimental Camp
- Costs 200 ducats
- Building time is 24 months
- Increases supply limit by 2
- Cuts regiment recruiting time in half
- Available at Land Tech 9
[edit] Shipyard
- Costs 1000 ducats
- Building time is 24 months
- Can be built only in coastal provinces
- Cuts ship building time in half
- Available at Naval Tech 16
[edit] Constable
- Costs 50 ducats
- Building time is 12 months
- Increases direct tax by 50%
- Increases local revolt risk by 2%
- Available at Government Tech 12
[edit] Courthouse
- Costs 50 ducats
- Building time is 12 months
- Decreases local revolt risk by 1%
- Available at Government Tech 7
[edit] Marketplace
- Costs 50 ducats
- Building time is 12 months
- Increases trade income by 2 ducats
- Increases population growth 1%
- Available at Trade Tech 13
[edit] Tax Assessor
- Costs 50 ducats
- Building time is 12 months
- Reduces inflation 0.5% every year for this province. If all provinces have tax assessors, your national inflation decreases 0.5%
- Available at Government Tech 23
[edit] War College
- Costs 500 ducats
- Building time is 24 months
- Increases army tradition 1% every year
- Must be built in capital
- Cannot be built if Admiralty exists there
- Available at Land Tech 29
[edit] Admiralty
- Costs 500 ducats
- Building time is 24 months
- Increases navy tradition 1% every year
- Must be built in capital
- Cannot be built if War College exists there
- Available at Naval Tech 21
[edit] Customs House
- Costs 50 ducats
- Building time is 12 months
- Increases local tax by 5%
- Available at Government Tech 16
[edit] Manufactories
Note: the cost for each manufactory is the cost for the first one of its kind in your country. Each subsequent one goes up by 20% of the base price. So if the first one costs 1000 ducats, the second one will cost 1200, the third will cost 1400, the fourth 1600, etc...
[edit] Refinery
- Costs 1000 ducats
- Building time is 60 months
- Increases trade tech investment by 5 ducats per month
- Increases population growth 1%
- Gets extra bonus on the provinces which produces wine or sugar
- Available at Trade Tech 6
[edit] Naval Equipment Manufactory
- Costs 1000 ducats
- Building time is 60 months
- Increases naval tech investment by 5 ducats per month
- Increases population growth 1%
- Gets extra bonuses on the provinces which produces naval supplies
- Available at Naval Tech 7
[edit] Weapons Manufactory
- Costs 1000 ducats
- Building time is 60 months
- Increases land tech investment by 5 ducats per month
- Increases population growth 1%
- Gets extra bonus on the provinces which produces copper or iron
- Available at Land Tech 7
[edit] Textile Manufactory
- Costs 1000 ducats
- Building time is 60 months
- Increases production tech investment by 5 ducats per month
- Increases population growth 1%
- Gets extra bonus on the provinces which produces wool or cloth
- Available at Production Tech 6
[edit] Fine Arts Academy
- Costs 1000 ducats
- Building time is 60 months
- Increases stability investment by 5 ducats per month
- Increases population growth 1%
- Available at Government Tech 13
[edit] University
- Costs 1000 ducats
- Building time is 60 months
- Increases government tech investment by 5 ducats per month
- Increases population growth 1%
- Available at Government Tech 8
[edit] Fortresses
[edit] Fort Level 1
- Costs 50 ducats
- Building time is 12 months
- Increases local garrison by 1000 people(default)
- Increases missionary placement chance by 2%
- Available at Land Tech 1
[edit] Fort Level 2
- Costs 100 ducats
- Building time is 12 months
- Increases local garrison by 1000 people(default)
- Increases missionary placement chance by 2%
- Available at Land Tech 8
[edit] Fort Level 3
- Costs 200 ducats
- Building time is 12 months
- Increases local garrison by 1000 people(default)
- Increases missionary placement chance by 2%
- Available at Land Tech 17
[edit] Fort Level 4
- Costs 400 ducats
- Building time is 12 months
- Increases local garrison by 1000 people(default)
- Increases missionary placement chance by 2%
- Available at Land Tech 23
[edit] Fort Level 5
- Costs 800 ducats
- Building time is 12 months
- Increases local garrison by 1000 people(default)
- Increases missionary placement chance by 2%
- Available at Land Tech 32
[edit] Fort Level 6
- Costs 1600 ducats
- Building time is 12 months
- Increases local garrison by 1000 people(default)
- Increases missionary placement chance by 2%
- Available at Land Tech 42

