Missionaries

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This article is accurate for the latest versions of EU3, Napoleon's Ambition, and In Nomine v 3.2.
Please help update this page to include information on the HTTT expansion.

Missionaries are a kind of agent used by a government to change the province religion of an owned province. The system of missionaries changed a lot with the In Nomine update. In vanilla you paid for sending a missionary, and either he converted the province or you got a revolt. With In Nomine, you send the missionary and he works there until he is successful, this demands an upkeep of 5g per year.

Contents

In Nomine

Missionaries are used to convert provinces to your state religion. To do this you need to have a missonary available and pay some ducats to send him to the province. You then have to pay a monthly upkeep cost (5g each year) until he succeeds, while he is working the province get a higher revolt rating.

Benefits of converting a province:

  • Lower Stability Cost
  • Higher tax income. (lose 30% penalty for different religion in province)
  • Higher City Growth
  • Lower Revolt Risk (If converting from another religion (ex. Christian to Muslim)
  • The converted province might change to your culture after some time (If Core)
  • Converted pagan or animist provinces get your culture.
  • Preventing your neighbours from geting a mission to save the province from the heathens. (Only if the neighbour have the "original" faith).

What affects missionary success rate?

  • State religion (Animism and Shamanism +16,7% Hinduism, +11,7% Catholic, Orthodox, Protestant, Sunni, Buddhism +10% Reformed, Shiite +9%, Confucianism and Shinto +6,7%)
  • Rulers administation rating (+1,3% per star, min: +3,9%, max: +11,7%)
  • Theologians as advisors (+1% per star)
  • Fort level (LV1: +0,7%, LV2: +1,4%, LV3: +2%, LV4: +2,7%, LV5: +3,7%, LV6: +4%)
  • Religion converting from (Sunni and Shiite: -4%, Shinto: -3%)
  • Theocracy govermenttype (+10%)
  • Non accepted culture (-1,7%)
  • Base tax value of the province (-0,7% per base tax)
  • Events (in In Nomine, state religious decisions)

What affects missionaries per year?

  • Narrowminded (0.2 per step)
  • State religion (Catholic, Orthodox, Sunni and Shiite 0.25; Protestant, Reformed, Hindiuism, Buddhism, Confucianism and Shinto 0.2)
  • Owning holy cities (0.5 per year Who gets it: Roma: Non-Catholic; Mecca: Christians; Judea: Christians & Muslims')
  • National Idea: Divine supremacy (0.5 per year)
  • Some Religious and National Decisions

Vanilla

If the missionary is successful, the province in question will change to the state religion and the revolt risk of the province will go down. If the missionary fails, the people of the province will rise in a revolt.

Missionary success chance

The chance of success for a missionary depends on several things:

  • Monarch ADM rating gives 4% bonus for each skill level
  • Theologian advisors (+2% chance per level)
  • Province tax gives 2% penalty for each ducat tax
  • Non-accepted culture gives a 5% penalty
  • Lucky countries have a 10% bonus
  • Prestige gives 0.1% bonus for each positive prestige point
  • Prestige gives 0.1% penalty for each negative prestige point
  • Fortifications give 2% bonus/fort level
  • Religious tolerance province effect gives a 15% bonus
  • Theology province effect gives a 15% bonus
  • State religion bonuses:
    • Catholic: 30%
    • Protestant: 30%
    • Reformed: 27%
    • Orthodox: 30%
    • Sunni: 30%
    • Shiite: 27%
    • Buddhism: 30%
    • Hinduism: 35%
    • Confucianism: 20%
    • Shintoism: 20%
    • Animism: 50%
    • Shamanism: 50%
  • Government type bonuses:
    • Theocracy: 25%
    • Papacy: 30%

Missionary cost

The cost of a missionary depends on several things:

  • Overseas provinces cost 75% more
  • Province tax gives 1% increase for each ducat tax
  • Province population gives 1% increase for each 1000 people
  • Inflation increases cost 1% for every 1% inflation
  • Religious intolerance province effect gives a 25% decrease
  • Convert heretics province effect gives a 5% decrease
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