Midgame Superpower Slice & Dice

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Useful for taking down large nations, ie. Africans, France, England, Ming. Basically an amphibious blitz/peace/repeat

Research Land 9 for Mauricians againt non-Euro targets or wait for Land 19 Gustavians to minimize effects of France/GB's uber-generals. 1-2 Generals with high maneuver to minimize attrition, attach them to large infantry attack group(s) 10/15k deep. Ready some seige groups for transport nearby (2inf/2cannon) group * 2-3 groups works

Contents

The Slice

-Find a nation itching to be cut in half at 2-4 provinces, one of which has port.
-Land sufficient troops in attack group(s) to take/hold,land through one port only and knife your way inland to the other side.
(2k Gustavian vs Swahili in E. Africa, 30K Gustavian in 2 groups to cut France from Morbihan to Orleans, quite satisfying).
-Land your seige groups, and bounce your attack group(s) around to protect the seige groups.
-peace asap when sieges complete and you have sufficent victory %.

The Dice

-Build regimental camps on new provinces during the truce & max them out with infantry and a couple cannons
Pick a half, any half to attack next. Sans capital is probably less defended

Why it Works

-Ages old 'divide & conquer' - AI potential for reinforcements cut in half, regimental camps provide instant resupply for new leaders/depleted regiments, produce reinforcements at 2x speed, only need to defend one base, while AI must defend 2 fronts
-AI gets -30% tax income on half its provinces.

Targets

-Italy. Build 2-4 universities beforehand, take the heart of Italy, and never spend $$$ on gov't research again.
-Ming, how many trade centers and chinaware/tea provinces that also yield massive manpower
-France/England for bragging rights, can take 2 wars just to slice.

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