Manpower
From EU3 Wiki
A country's manpower denotes the number of reserves that can be drafted into military service. This draft happens either through the raising of new regiments, or by reinforcements to existing regiments.
Manpower is recruited from your provinces, and thus the most effective way to improve your manpower is to gain more provinces - be it through conquest, diplomacy or colonization.
[edit] Province manpower
This is the amount of manpower you gain each year from that province.
province manpower = int(125*Units)*baseMP*(%modifiers)
where Units is a number between 0.1 and 2.0 derived from population and baseMP is the province's manpower value in the province history file which is visible in-game as a modifier to the garrison growth rate.
Some 'global' %modifiers:
- The Feudal Monarchy form of government gives a 15% bonus
- The Tribal Despotism form of government gives a 20% bonus
- The National Conscripts national idea gives a 50% bonus
- The Land vs. Naval domestic policies slider adds 5% for each step to the left of the middle, retracts 5% for each step to the right.
- The Quality vs. Quantity domestic policies slider retracts 2.5% for each step to the left of the middle, adds 2.5% for each step to the right.
In addition to the above, the difficulty levels gives additional modifiers
- +50% on very easy
- +25% on easy
There are also some modifiers which only apply to individual provinces:
- -50% non-accepted culture
- -50% overseas (i.e. no land connection to capital and on different continent from capital)
All applicable modifiers are added together before multiplying by the other factors in the equation.
[edit] Holy Roman Emperor bonus
Finally, if you are the Holy Roman Emperor it gives you the following
- +500 manpower for each member state in the Holy Roman Empire. IE, if there are 10 member states in the Holy Roman Empire you will get an additional 5000 added to your yearly manpower.
[edit] Max manpower pool
The maximum size of your manpower pool is two times the total of your yearly manpower. For the modders: This factor is defined in defines.txt as #_MDEF_MAX_MANPOWER_.

