Leaders

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There are two types of military leaders: Generals and Admirals. There are also two types of exploration leaders: Conquistadors and Explorers.

Generals and Admirals are recruited using 1 diplomat and some Military tradition (Generals) or Naval trandition (Admirals). The higher your tradition the more they use up when created, but the better stats they have. To assign a General or Admiral to an army or navy select the unit and click on the (No Leader) line just below the unit's name.

If you have a king (see Forms of Government), then you may also convert your king to a general. But beware because if your king can get killed in battle. If your monarch is a queen, she cannot be converted to a general.

Conquistadors and Explorers can only be recruited if one of your National ideas is Quest for the new world. Instead of using up a diplomat to create they use up a colonist. The Conquistadors and Explorers are assigned to armies and navies in the same way as Generals and Admirals. While the Conquistadors and Explorers do offer a small bonus when fighting, their main benefit is that they allow the unit to which they are assigned to enter Terra Incognita. However, areas marked as Perminent Terra Incognita can never be entered, even with Conquistadors and Explorers.

All leaders are recruited using the Domestic Leaders interface.

All leaders are mortal, so if they don't get killed in battle, they will eventually die of old age.

The following equation gives an approximation of the total skills of a new leader based on tradition:

(tradition/5 - 2) = (Fire   Shock   Maneuver   Siege)

Fire, Shock, and Maneuver are capped at 6. Siege is capped at 2.

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