Holy Roman Empire

From EU3 Wiki

Jump to: navigation, search

The Holy Roman Empire has been considerably expanded in its scope and intrigue as compared to EU2. Countries who are part of the HRE may attempt to influence the seven primary electors in the hopes of being elected as the new emperor when the current one dies. The emperor gains significant advantages for the duration of the ruler's reign, so this is something you should consider if playing a country in that region. The HRE is somewhat fluid, so new members may be added or old ones could be banished, depending on what happens in the game.

Contents

Imperial provinces

On the in game 'Imperial Mapmode' member provinces of the HRE are coloured in dark green.

Provinces may be invited to enter the Empire. This results in a one-off prestige boost for the ruling nation, and a bonus to relations with the emperor (+100). To enter the empire a province must border an imperial province, the province and the owning nation must be Christian and have good relations (above 100) with the emperor. The following factors increase the chance (lower the MTTH) of a province joining the empire.

  • Having good relations with the emperor (above 100 and 150).
  • A common border with an elector.
  • Sharing the religion of the emperor.
  • Having a (good) diplomat as an advisor .

If the owner of a province refuses the chance to join, relations with the emperor suffer a serious hit (-100) and the country will take a small prestige hit. Provinces owned by the emperor cannot join the HRE.

A bordering province is counted as being any province into which an army can march, and therefore includes crossings across straights. However it is impossible for provinces without a land connection to join, for instance on the islands of Britain and Ireland.

It is also possible for provinces to leave the HRE. This event will be triggered by having low relations with the emperor, and either not being a member (i.e. the capital province of a country not being a part of the HRE) or having a high (above 10) badboy. Leaving the empire will cause a relations loss (-100) with the emperor, and a prestige hit (-0.02).

Note that any province or colony belonging to an Elector or the Emperor will show in green on the Imperial Mapmode, regardless if it an Imperial province or not.

In Nomine introduced Province decisions and these now replace the Join/Leave the Empire events. They can now be used by the player whenever the criteria is met which remains the same as the event triggers were.

Member states

Nations are considered to be members of the Holy Roman Empire when their capital province is also an Imperial province. The number of member states is an important factor in a number of bonuses the emperor receives.

Electors

The Electorate
The Electorate

The electors determine who will become the next Emperor, with reputation being the primary determining factor, with ties being broken by other considerations such as prestige, size and strength. The candidate country must be Christian, but need not be a member of the Empire. On the imperial map mode electors are shown in a medium darkness colour of green. If you influence enough electors that the majority support you, you will become the next Emperor when the current one dies.

A human-controlled country will automatically vote for the country that it would vote for if it were controlled by the AI, and has been restricted by being unable to vote for itself from patch 1.1 onwards.[1]

When there are fewer than eight electors, there is the possibility of an event which to fire which will add a new elector. To become an elector the capital province of a nation must be part of the Holy Roman Empire. The following criteria decrease the MTTH for the event:

  • Low number of electors
  • Having good relations with, and bordering the emperor.
  • Being Catholic
  • Having a low badboy and a high stability.

Refusing the event causes a serious loss of relations (-100) between emperor and candidate country.

When there are seven or more electors two events that may fire causing an elector to lose this status. These are triggered by

  • (1) having poor relations (less than 0) with the emperor and poor relations with a neighbouring country which is an elector
  • (2) having poor relations (less than 0) with the emperor and a high badboy (greater than 10)

The following criteria decrease the MTTH for these events:

  • Bad relations with the emperor
  • having a different religion than the emperor (first event only)
  • high badboy
  • Low stability

As of In Nomine the ability to vote for the nation of your choice has now been added.

The Emperor

Only feudal heads of state (i.e. not Theocracies and Republics) can be elected emperor. To secure the position you need to receive the most elections of any candidate, with ties being broken by (help please).

The emperor receives several bonuses:

Constant bonuses
  • One extra diplomat per year
  • Spy efficiency is increased by 5%
  • Yearly prestige is increased by 1%
Bonuses based on the number of states in the HRE:
  • Land force limit is increased by 2 for each member
  • 1 ducat invested in stability per month for each member
  • 0.5 manpower for each member

If you are the Emperor and your nation defaults to a Regency Council, someone else immediately becomes the Emperor. Not only that, but that new Emperor will remain the Emperor until his death, even if you get a new regent. Only when the other Emperor dies will a new election take place. Note that the Holy Roman Emperor (at least in IN) can indeed be a female (e.g., the Queen of Castille).

End of the Empire

The empire will cease to function if all member states are eliminated. However, if Christian nations are released or revolt in HRE provinces, the empire will be re-declared.

In Napoleons Ambition, if you are allied with or vassalize the Emperor and all the electors, a button appears on the Holy Roman Empire panel that reads "Dismantle the HRE". This will put the HRE to rest, FOREVER!

References

  1. Europa Universalis III v. 1.1 patch release notes. [1]
Personal tools