Domestic policy sliders

From EU3 Wiki

Jump to: navigation, search

At the bottom of the Government page is a list of sliders that can be set to represent the Domestic Policy you wish to have in your country. Each end of a slider represents the most extreme belief of the policy shown on that end. You receive bonuses or penalties to your realm based upon how you set each slider. You may review the effects of your current Domestic Policy by hovering your cursor over each of the sliders.

You may change a slider in one direction only one step about every ten to twenty years as determined by your government form. This is a disruptive process for your realm and will cause a loss of stability. If your stability is at -3 you will be unable to make any policy changes.

Certain government forms may limit the maximum or minimum setting for one or more sliders. It is very unadvisable to pass this limit as it will increase the revolt risk in every province by +1 for every step past the limit.

The sliders are:

Contents

[edit] Aristocracy vs. Plutocracy

This slider reflects the level of influence from your aristocracy compared to the bourgeoisie. Each step towards plutocracy gives the following bonuses and penalties:

In addition, any steps towards plutocracy past the middle position gives:

  • Increased annyal spies: 0.2

[edit] Centralisation vs. Decentralisation

This slider reflects the level of centralisation in the country. Each step towards decentralisation gives the following bonuses and penalties:

[edit] Innovative vs. Narrowminded

This slider reflects to what level the country is open to new ideas. Each step towards narrowminded gives the following bonuses and penalties:

[edit] Mercantilism vs. Free Trade

This slider defines the country's approach to protectionism or free trade. Each step towards free trade gives the following bonuses and penalties:

  • Increased annual colonists: 0.2
  • Increased annual merchants: 0.4
  • Increased merchant cost: 10%
  • Reduced annual spies: 0.2

[edit] Offensive vs. Defensive

This slider defines the country's approach to offensive vs. defensive military doctrine. Each step towards defensive gives the following bonuses and penalties:

In addition, any steps towards offensive past the middle position gives:

In addition, any steps towards defensive past the middle position gives:

[edit] Land vs. Naval

Each step towards naval gives the following bonuses and penalties:

In addition, any steps towards land past the middle position gives:

In addition, any steps towards land past the middle position gives:

[edit] Quality vs. Quantity

Each step towards quantity gives the following bonuses and penalties:

  • Reduced infantry_cost: 2.5%
  • Reduced cavalry_cost: 2%
  • Reduced land_morale: 0.02
  • Increased global_manpower: 2.5%

In addition, any steps towards quality past the middle position gives:

[edit] Serfdom vs. Free Subjects

Each step towards free subjects gives the following bonuses and penalties:

  • Increased infantry cost: 2.5%
  • Increased production efficiency: 1%
  • Increased stability cost: 1%
  • Increased land morale: 0.01
  • Increased global spy defence: 0.01

[edit] In Nomine Policy Sliders

In IN, there is no stability penalty for moving a slider; and all policy bonuses has been redrawn.

Centralisation Decentralisation
Production Efficency: +15.0% Production Efficency: -15.0%
National Tax Modifier: +20.0% National Tax Modifier: -20.0%
Inflation Reduction: +0.05
Maximum War Exhaustion: +2.00 Maximum War Exhaustion: -2.00
National Spy Defence: +5.0% National Spy Defence: -5.0%
Spy Efficency: +5.0% Spy Efficency: -5.0%


Aristocracy Plutocracy
Yearly Diplomats: +3.00 Yearly Merchants: +1.00
Cavalry Cost: -25.0% Cavalry Cost: +25.0%
Leader Shock: +1.00 Trade Efficency: +5.0%
Regiment Costs: -5.0% Merchant Chance: +20.0%


Serfdom Free Subjects
Stability Cost Modifier: -25.0% Stability Cost Modifier: +25.0%
Morale of Armies: -0.20 Morale of Armies: +0.20
Infantry Cost: -30.0% Infantry Cost: +30.0%
National Spy Defence: -25.0% National Spy Defence: +25.0%
Land Tech Cost Modifier: +20.0% Land Tech Cost Modifier: -20.0%
Naval Tech Cost Modifier: +20.0% Naval Tech Cost Modifier: -20.0%
Trade Cost Modifier: +20.0% Trade Cost Modifier: -20.0%
Production Cost Modifier: +20.0% Production Cost Modifier: -20.0%
Government Cost Modifier: +20.0% Government Cost Modifier: -20.0%


Innovative Narrowminded
Stability Cost Modifier: +25.0% Stability Cost Modifier: -25.0%
Yearly Missionaries: -1.00 Yearly Missionaries: +1.00
Maximum War Exhaustion: +2.00 Maximum War Exhaustion: -1.20
Technology Cost: -15.0% Technology Cost: +15.0%
National Spy Defence: +10.0%
Global Colonial Growth: +25.0%


Merchantilism Free Trade
Yearly Spies: +1 Yearly Merchants: +10.0%
Merchant Cost: +25.0% Merchant Cost: -25.0%
Domestic Merchant Compete Chance: +40.0% Compete Chance Abroad: +25.0%
Domestic Merchant Placement Chance: +50.0% Trade Efficency: +10.0%
National Spy Defence: +20.0% National Spy Defence: -20.0%


Offensive Defensive
Morale of Armies: +10.0% Morale of Armies: -10.0%
Artillery Cost: +25.0% Artillery Cost: -25.0%
Leader Shock: +1.25 Leader Siege: +1.25
Fort Defense: +25.0% Fort Defense: +25.0%


Land Naval
Colonist Cost: +25.0% Colonist Cost: -25.0%
Morale of Armies: +0.10 Morale of Navies: +0.10
National Manpower Modifier: +25.0% National Manpower Modifier: -25.0%
Land Forcelimits Modifier: +25.0% Naval Forcelimits Modifier: +25.0%
Infantry Cost: -25.0% Infantry Cost: +25.0%
Cavalry Cost: -25.0% Cavalry Cost: +25.0%
Big Ship Cost: +25.0% Big Ship Cost: -25.0%
Light Ship Cost: +25.0% Light Ship Cost: -25.0%
Galley Cost: +25.0% Galley Cost: -25.0%
Global Tariffs: -25.0% Global Tariffs: +25.0%


Quality Quantity
National Manpower Modifier: -12.5% National Manpower Modifier: +12.5%
Infantry Cost: +12.5% Infantry Cost: -12.5%
Dicipline: +10.0% Dicipline: -10.0%
Leader Fire: +1.25 Reinforce speed: +25.0%
Personal tools