Domestic policy sliders
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The domestic policy sliders are located at the bottom of the Government management interface. Each slider represents your nation's stance regarding a specific domestic policy on a spectrum from left (-5) to center (0) to right (5) for a total of 11 different positions. You receive bonuses or penalties to your realm based upon the position of each slider. Hover your cursor over each of the sliders to review the effects of your current domestic policy.
A slider can only be changed one step every given number of years as determined by your government form's administrative efficiency. Hover your cursor over your government type to display the number of years required between policy changes. To review the effects of changing a slider, hover your cursor over the arrows at the end of each slider. Certain government forms may limit the setting for one or more sliders. This limit will be displayed as a red arrow along the policy slider. The revolt risk in each of your provinces will increase by +1 for every step past this limit.
The effects of the eight domestic policy sliders are detailed below:
Contents |
In Nomine and Heir to the Throne
There are minor differences between HTTT and IN sliders. Sliders with changes have IN information italicized and HTTT changes in bold.
Centralization vs. Decentralization
| Centralized at (-5) | Decentralized at (5) |
| Production Efficiency: +15.0% | Production Efficiency: -15.0% |
| National Tax Modifier: +20.0% | National Tax Modifier: -20.0% |
| Yearly Magistrates: +0.50 | |
| Inflation Reduction: +0.05 | |
| Maximum War Exhaustion: +2.00 | Maximum War Exhaustion: -2.00 |
| National Spy Defense: +5.0% | National Spy Defense: -5.0% |
| Spy Efficiency: +5.0% | Spy Efficiency: -5.0% |
Aristocracy vs. Plutocracy
| Aristocracy at (-5) | Plutocracy at (5) |
| Yearly Diplomats: +3.00 | Yearly Merchants: +1.00 |
| Yearly Spies: +2.00 | |
| Cavalry Cost: -25.0% | Cavalry Cost: +25.0% |
| Leader Shock: +1.00 | Trade Efficiency: +5.0% |
| Regiment Costs: -5.0% | Merchant Chance: +20.0% |
Serfdom vs. Free Subjects
| Serfdom at (-5) | Free Subjects at (5) |
| Stability Cost Modifier: -25.0% | Stability Cost Modifier: +25.0% |
| Morale of Armies: -0.20 | Morale of Armies: +0.20 |
| Infantry Cost: -30.0% | Infantry Cost: +30.0% |
| National Spy Defense: -25.0% | National Spy Defense: +25.0% |
| Land Tech Cost Modifier: +20.0% | Land Tech Cost Modifier: -20.0% |
| Naval Tech Cost Modifier: +20.0% | Naval Tech Cost Modifier: -20.0% |
| Trade Cost Modifier: +20.0% | Trade Cost Modifier: -20.0% |
| Production Cost Modifier: +20.0% | Production Cost Modifier: -20.0% |
| Government Cost Modifier: +20.0% | Government Cost Modifier: -20.0% |
Innovative vs. Narrowminded
| Innovative at (-5) | Narrowminded at (5) |
| Stability Cost Modifier: +25.0% | Stability Cost Modifier: -25.0% |
| Yearly Missionaries: -1.00 | Yearly Missionaries: +1.00 |
| Maximum War Exhaustion: +2.00 | Maximum War Exhaustion: -2.00/-1.20 |
| Technology Cost: -15.0% | Technology Cost: +15.0% |
| Papal Influence: -15.0% | Papal Influence: +15.0% |
| National Spy Defense: +10.0% | |
| Global Colonial Growth: +25.0% |
Mercantilism vs. Free Trade
| Mercantilism at (-5) | Free Trade at (5) |
| Yearly Spies: +1.00 | Yearly Merchants: +2.00/+10%? |
| Merchant Cost: +25.0% | Merchant Cost: -25.0% |
| Domestic Merchant Compete Chance: +40.0% | Compete Chance Abroad: +25.0% |
| Domestic Merchant Placement Chance: +50.0% | Trade Efficiency: +10.0% |
| National Spy Defense: +20.0% | National Spy Defense: -20.0% |
Offensive vs. Defensive
| Offensive at (-5) | Defensive at (5) |
| Morale of Armies: +0.10/+10%? | Morale of Armies: -0.10/-10%? |
| Artillery Cost: +25.0% | Artillery Cost: -25.0% |
| Leader Shock: +1.25 | Leader Siege: +1.25 |
| Fort Defense: -25.0% | Fort Defense: +25.0% |
Land vs. Naval
| Land at (-5) | Naval at (5) |
| Colonist Cost: +25.0% | Colonist Cost: -25.0% |
| Morale of Armies: +0.10 | Morale of Navies: +0.10 |
| National Manpower Modifier: +25.0% | National Manpower Modifier: -25.0% |
| Land Forcelimits Modifier: +25.0% | Naval Forcelimits Modifier: +25.0% |
| Infantry Cost: -25.0% | Infantry Cost: +25.0% |
| Cavalry Cost: -25.0% | Cavalry Cost: +25.0% |
| Big Ship Cost: +25.0% | Big Ship Cost: -25.0% |
| Light Ship Cost: +25.0% | Light Ship Cost: -25.0% |
| Galley Cost: +25.0% | Galley Cost: -25.0% |
| Global Tariffs: -25.0% | Global Tariffs: +25.0% |
Quality vs. Quantity
| Quality at (-5) | Quantity at (5) |
| National Manpower Modifier: -12.5% | National Manpower Modifier: +12.5% |
| Infantry Cost: +12.5% | Infantry Cost: -12.5% |
| Discipline: +10.0% | Discipline: -10.0% |
| Leader Fire: +1.25 | Reinforce speed: +25.0% |
EU3 and Napoleon's Ambition
Changing the policy sliders is considered a disruptive process for your realm and will cause a loss of stability. If your stability is at -3 you will be unable to make any policy changes.
Aristocracy vs. Plutocracy
This slider reflects the level of influence from your aristocracy compared to the bourgeoisie. Each step towards plutocracy gives the following bonuses and penalties:
- Increased cavalry recruiting cost: 5%
- Reduced big ship building cost: 5%
- Reduced light ship building cost: 5%
- Reduced annual diplomats: -0.4
- Increased trade efficiency: 1%
- Reduced production efficiency: 1%
In addition, any steps towards plutocracy past the middle position gives:
- Increased annual spies: 0.2
Centralization vs. Decentralization
This slider reflects the level of centralization in the country. Each step towards decentralization gives the following bonuses and penalties:
- Increased max war exhaustion: 0.4
- Reduced land technology cost: 1%
- Reduced trade technology cost: 1%
- Reduced naval technology cost: 1%
- Reduced government technology cost: 1%
- Reduced production technology cost: 1%
- Reduced tax income: 1%
- Reduced production efficiency: 1%
- Reduced spy efficiency: 1%
Innovative vs. Narrowminded
This slider reflects to what level the country is open to new ideas. Each step towards narrowminded gives the following bonuses and penalties:
- Reduced stability cost: 5%
- Reduced max war exhaustion: 0.4
- Increased land technology] cost: 2%
- Increased trade technology cost: 2%
- Increased naval technology cost: 2%
- Increased government technology cost: 2%
- Increased production technology cost: 2%
- Increased annual missionaries: 0.4
- Increased annual colonists: 0.4
Mercantilism vs. Free Trade
This slider defines the country's approach to protectionism or free trade. Each step towards free trade gives the following bonuses and penalties:
- Increased annual colonists: 0.2
- Increased annual merchants: 0.4
- Increased merchant cost: 10%
- Reduced annual spies: 0.2
Offensive vs. Defensive
This slider defines the country's approach to offensive vs. defensive military doctrine. Each step towards defensive gives the following bonuses and penalties:
- Reduced artillery cost: 5%
- Reduced land morale: -0.02
In addition, any steps towards offensive past the middle position gives:
- Increased leader shock: 0.25
In addition, any steps towards defensive past the middle position gives:
- Increased leader siege: 0.25
Land vs. Naval
Each step towards naval gives the following bonuses and penalties:
- Increased infantry cost: 5%
- Increased cavalry cost: 5%
- Reduced big ship cost: 5%
- Reduced galley_cost: 5%
- Reduced light ship cost: 5%
- Increased trade efficiency: 1%
- Increased overseas income: 2%
- Increased production efficiency: 1%
- Reduced global manpower: 5%
In addition, any steps towards land past the middle position gives:
- Increased land morale: 0.02
- Increased land forcelimit: 5%
In addition, any steps towards naval past the middle position gives:
- Increased naval morale: 0.02
- Increased annual colonists: 0.2
- Increased naval forcelimit: 5%
Quality vs. Quantity
Each step towards quantity gives the following bonuses and penalties:
- Reduced infantry_cost: 2.5%
- Reduced cavalry_cost: 2%
- Reduced land_morale: 0.02
- Increased global_manpower: 2.5%
In addition, any steps towards quality past the middle position gives:
- Increased leader fire: 0.25
Serfdom vs. Free Subjects
Each step towards free subjects gives the following bonuses and penalties:
- Increased infantry cost: 2.5%
- Increased production efficiency: 1%
- Increased stability cost: 1%
- Increased land morale: 0.01
- Increased global spy defense: 0.01

