Leaders
From EU3 Wiki
Contents |
Overview
All leaders are recruited using the Domestic Leaders interface. All leaders are mortal: only kings can die in battle, but everybody all leaders die of old age. There are four types of military leaders:
- Generals
- Admirals
- Conquistadors
- Explorers
Generals & Admirals
Generals and Admirals are recruited using:
- 1 diplomat
- 50 ducats
- 20% Military tradition (Generals) or Naval trandition (Admirals). The higher a nation's Tradition, the better stats the leaders will have.
To assign a General or Admiral to an army or navy select the unit and click on the (No Leader) line just below the unit's name. Navies must be in port; armies must be in a province that you control or have a diplomatic right to move through including uncolonised provinces. While you can't select/change leaders in enemy territory per se, you can shift units between stacks. Nations with a king (see Forms of Government), can convert him to a general. Queens and Regency Councils cannot be converted. Unlike other leaders, kings can die in battle, and cause a 1 stability loss if they die.
Conquistadors & Explorers
Conquistador is a type of leader that is capable of leading a land army into the unknown terrain (terra incognita). Unlike the explorer, who's only capable of discovering oceans and coastal provinces, the conquistador can march deep into the interior of a continent. The Conquistador also reduces the attrition the army suffers. The prerequisites to call a conquistador or explorer to service are:
- Quest for the New World national idea
- 1 free colonist in the colonist pool (instead of a diplomat)
- 50+ ducats; the actual cost depends on the number of leaders already in your service
- 20% Military or Naval tradition
Leader Skill Levels
The following equation gives an approximation of the total skills of a new leader based on tradition:
( tradition/5 - 2 ) = ( Fire + Shock + Maneuver + Siege )
Fire, Shock, and Maneuver are capped at 6. Siege is capped at 2. Note that the scores achieved by leaders will also be affected by slider positions, but that bonuses do not allow scores to go above the official limits.
Leader Effects
The various leader scores operate as follows:
Fire and Shock values: These are added to the fire and shock factors for attack and defence of the units they are commanding. Note that this only affects casualties and that leaders have no direct impact on morale combat.
Siege Value: This is added to the (hidden) dice roll used for adjudicating siege progress. It can be considered equivalent to reducting the fortress level of the city being besieged by this value.
Manoeuvre Value: This is added to the speed of forces that the leader commands and is also subtracted from the army size (in thousands) for evaluating the effects of attrition.

