Colonial Ventures
From EU3 Wiki
This is a random country event based on the selection of the National Idea Colonial Ventures.
HTTT v.4.1b
| ID | Prerequisites | MTTH | Modifiers | Notes |
|---|---|---|---|---|
|
1076 |
|
264 months (Common) |
|
This is a naval bonus event enabled by Colonial Ventures and prevented by Naval Glory. |
Colonial Ventures
- "With the discovery of the New World, we have entered what looks like our greatest period of prosperity. Despite the immense wealth returning to us allowing $MONARCH$ to finance one of the most outstanding armies in the world, we have not been successful in creating a strong naval force and his attempt to conquer the neighbouring states has so far failed miserably."
- Option A: Invest in the naval force
- Set country modifier Naval Improvements for 120 days, giving:
- +20 Ducats/mo. naval tech investment
- -2% Naval tech cost modifier
- +5% Big ship cost
- +5% Light ship cost
- Set country modifier Naval Improvements for 120 days, giving:
- Option B: Abandon the idea of naval supremacy
- Set country modifier Naval Disarmament for 120 days, giving:
- +8 Ducats/mo. land tech investment
- -10 Ducats/mo. naval tech investment
- +2% Naval tech cost modifier
- Set country modifier Naval Disarmament for 120 days, giving:

