Colonial Ventures
From EU3 Wiki
This is a country event in which One receives a naval bonus.
The following conditions must be met for the event to fire:
- One has as least 25 cities.
- One has the National idea, Colonial Ventures.
- One does not have the National idea, Naval Glory
- One has discovered North or South America.
The mean time to happen for this event is 264 months.
- Having a conquistador decreases MTTH by 10%.
- Having an explorer decreases MTTH by 10%.
- The national idea, Viceroys decreases MTTH by 10%.
- A level 1 or 2 artist increases MTTH by 10%.
- Stability of 2 decreases MTTH by 10%.
- Stability of 3 decreases MTTH by 20%.
- Stability of -1 increases MTTH by 10%.
- Stability of -2 increases MTTH by 20%.
- Stability of -3 increases MTTH by 30%.
Option 1: Invest in the naval force
- The AI has a 50% chance of selecting this option.
- Set Country Modifier, "Naval Improvements" for 120 days with the following effects:
- Naval Tech investment is increased by 20.
- Naval Tech cost modifier is decreased by 2%.
- Big and Light ship costs are decreased by 5%.
Option 2: Abandon the idea of naval supremacy
- The AI has a 50% chance of selecting this option.
- Set Country Modifier, "Naval Disarmament" for 120 days with the following effects:
- Land Tech investment is increased by 8.
- Naval Tech investment is decreased by 20.
- Naval Tech cost modifier is increased by 2%.

