Reputation
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Reputation, also called Infamy (in HTTT) or BadBoy (commonly used by players on the paradoxplaza forums, and by the game engine as well), is a measure of a state's aggressive tendencies. It's a bit like in golf, where the lower the score is, the better: A badboy score of 0 equals a perfectly untainted reputation and one's reputation grows worse the more badboy points one accumulates.
A bad reputation (i.e. high badboy) can affect a country in a couple of ways, such as lowering the chances of success in diplomacy and foreign trade. This is unrelated to Prestige which affect some of the same values, one can be "hated throughout the the world" and still be "the greatest" nation, measured by prestige.
An important concept is that of the badboy "threshold", which once reached significantly increases the likelihood of other countries declaring war. There is a base threshold (25-30, it differs between versions), but this is modified by the ruler's diplomatic abilities, and can be increased significantly by using the Despotic Monarchy form of government. Since you don't lose stability when others declare war on you, the threshold can actually work in your favor if you aim for rapid expansion.
Over the course of a year, badboy scores are reduced by 10% of a ruler's diplomatic ability, so if a ruler has 4 in diplomacy rating, the country's badboy score will decrease by 0.4 points each year. One can also hire certain advisors to speed up the process.
Contents |
In Nomine
These things have changed since Napoleon's Ambition:
- Take a province in a peace negotiation if it's my core 0 BB per province
- Take a province in a peace negotiation if it's of my religion and not his 0 BB per province
- Take a province in a peace negotiation from a heathen country 0.5 BB per province
- Annex a country in a peace negotiation : 1 + (Religion Modifier) * (Core Modifier)
- Religion Modifier = 0.5 for heathen, 1.25 for heretic, 2.5 for true faith. Unam Sanctum does not reduce this penalty.
- Core Modifier = 1 if you own a core on that province, 2 if you do not.
- For example, annexing a heathen country with a core gives 1.5 BB, where annexing a true faith country without a core gives 6.
- Force-annex a pagan country : 0 BB.
EU3 v1.3
Badboy
The following is a list of the actions that increase your badboy points:
- Break a truce : 4 BB
- Declare war with a casus belli : 1 BB
- Declare war without a casus belli : 2 BB
- Turbo-annexing a province you do not have a core on: 2 BB per province
- Take a province in a peace negotiation 1 BB per province
- Annex a country with a core on their capital in a peace negotiation : 3 BB
- Annex a country without a core on their capital in a peace negotiation : 6 BB
- Seize a colony : 0.1 BB for every colony level (can also be used on pagan provinces for 1 BB). Colony levels are: Population 1-100 = level 1, 101-200 = level 2, etc. This means a colony with 901+ population is worth 1 full BB point. Also, any at 901+ (or 900 exactly?) will not get your Culture, so think twice before seizing them.
- Burn a colony : 0.1 BB for every colony level
- Diplo-annex a country : 1 BB per province
- Claim another country's throne : 1 BB
- Force-annex a pagan country without a core on its capital : 5 BB (flat value, regardless of the number of provinces you take - see Note below)
- Force-annex a pagan country with a core on its capital : 2 BB
- Your spy caught trying to assassinate advisor : 1 BB
- Your spy caught trying to sabotage reputation : 1 BB
- Your spy caught trying to counterfeit currency : 1 BB
- Your spy caught trying to sow discontent : 1 BB
- Your spy caught trying to fabricate Claims : 1 BB
These actions have no effect:
- Turbo-annexing a province you have a core on : 0 BB per province
- Inherit a country : 0 BB per province
- Force-vassalise a country in a peace negotiation : 0 BB
- Declare war on a pagan country which has no allies when you have a casus belli : 0 BB
- When a rebel province joins your nation : 0 BB per province
- Having war declared on you, including responding to a Call To Arms from an ally in a defensive war : 0 BB
These actions decrease your badboy points:
- Release a vassal : -1 BB/province (once you have totally annexed them, putting them on the "Create Vassals" button on your Overview pane) [NB you do not get BB reduction from releasing a pagan nation]
- Be the Papal Controller : -0.25 BB/year
A Note About Pagan Nations
To make sure you understand: You should not Seize individual provinces of a pagan nation, if you plan to annex the whole nation. There is a flat BB fee for the entire pagan nation, regardless of how many provinces they have (2 BB with a Core on their capital, 5 if not). So annex their whole nation at once in a peace negotiation, to avoid the 1 BB/province if you also Seized their provinces individually. This also applies to any of your unfinished colonies that the pagans may have snuck around and Seized from you during the war - take them back with the peace negotiation, to avoid the BB charge of Seizing it back.
Badboy effects
Having a high Badboy score brings several penalties.
For each BB point, you get:
- -1% to your merchant's compete chances
- +1% to your stability cost
- -1% to your success rate of bribing cardinals
Badboy Threshold
The Badboy threshold is an indicator of how far you can go before other nations start to declare war on you. This can be an excellent way to be at war with lots of little nations without the stability hits.
The Badboy threshold is equal to 30, +1 for each DIP point of your monarch, and +10 if your government is a despotic monarchy.
Approximate values for some of the thresholds are as follows:
reputation < .30 = honorable
reputation < 3.1 = respectable
reputation < 6.3 = slightly tarnished
reputation < 11.6 = tarnished
reputation > 11.6 = very bad reputation
Badboy scripting in events
Badboy triggers and modifiers are stated as percentages. For example: "badboy = 0.20". This example in a trigger will be true if the country's badboy score is at least 20% or more of its badboy threshold. The NOT command can also be used in triggers to reverse the meaning, so "NOT = { badboy = 0.20 }" would evaluate to true if the country's badboy score is less than 20% of the threshold.
Badboy effects on the other hand, are not in percentages, but the real value of the BB. Example: "badboy = 5". This effect will increase the country's badboy by 5 points. The negative sign (-) is used to reduce BB.

