Missionaries
From EU2Wiki
A special asset which can be dispatched (at a cost) to attempt to change the religion (and possibly the culture) of a province you own.
Each country may store up to 6 unused missionaries at any time, and these automatically generate into your stockpile according to various factors (listed below). A new missionary can be generated at the beginning of any month. They are indicated in the status bar across the top of the map screen, by a number located next to a head-and-ruffled-collar icon.
How to Use Missionaries
Missionaries may be dispatched on the standard map screen, by right-clicking on the province and choosing the appropriate menu option, or on the Religious map mode (accessible by clicking the small head icon in the left-hand-side interface), which will display the chances and costs.
They may be sent to any settlement you own and control, but only if the settlement's religion does not match your current state religion.
Once dispatched, missionaries require years to produce a result. Only two results are possible: success and failure. On success, the settlement's religion is changed to the state religion as of that moment (not when it was sent). On failure, the residents of the province will rise in rebellion, generating a unit of rebels.
Sending a successful missionary to a pagan settlement will also change the settlement's culture to your primary state culture.
How to Get Missionaries
Missionaries are gained by the following factors:
- Static modifiers based on state religion (a maximum of +2 per year)
- Variable modifiers based on the position of the Innovative/Narrowminded DP slider. Narrowminded countries get more missionaries than Innovative countries, due to their intolerance. A fully Narrowminded country gets an additional +2 missionaries per year, each tick towards Innovativeness reducing that amount by 0.4. A fully innovative country loses 2 missionaries per year from DP settings.
- Missionaries can also be gained or lost by event.
It is possible to lose missionaries by having "negative gain" (this is not true for the similar colonist). This happens if the country is so Innovative that the negative modifier from that exceeds the static modifier granted by its religion.
Recommended Reading
New players tend to ignore how valuable missionaries can be. Here's a recent Paradox forum thread on the topic [1]. For up-to-date information, visit the Missionary & Conversion FAQ v1.08 on the Paradox forums.

