Merchant
From EU2Wiki
Merchants are a kind of state agent that may be sent to centers of trade to attempt to secure slots there, and thus obtain a fraction of the trade value for the owning country.
Normal merchant generation happens at the start of each month: a country will either gain no merchant that month, or it will gain one. If you hover over the merchant icon at the top of the screen, you'll get a tooltip showing the yearly number of merchants your country gets, and the breakdown according to the following factors:
| N | Factor | Exact value |
| -3 to +3 | Stability | your stability |
| +1 | Coastal Provinces | +1 if you own at least one port city on your home continent. |
| +1 to +3 | Protestant Coastal Provinces | +0.5 for each home continent port city which is of the Protestant or Reformed religions. Maximum of +3. |
| +2 to -2 | Domestic Policies | +2 - 0.4*mercantilism |
| +1 or +2 | Trade Level | +1 if trade tech is 5 to 9; +2 at trade tech 10 |
| +1/CoT | Centers of Trade | +1 per center of trade owned |
| +1/monopoly | Monopolies | +1 per monopoly you have |
There is a maximum rate of 12 merchants/year (1 per month).
It is also possible to gain merchants via events. A few countries have scripted events which give them merchants. There is also the Rush of Merchants random event and several others that give merchants in random events.

