AI files
From EU2Wiki
This is a default tutorial file from /AI folder.
# Europa Universalis.
# Default AI preferences used by all countries unless otherwise stated.
# Johan Andersson 21-12-98
# Modified by Henrik Fĺhraeus 30-09-01
# Under continent and region headings you specify where this country is supposed to colonize. If none, it doesn't colonize at all.
continent = { }
region = { }
# The amount of provinces we try to colonize at the same time
expansion = 0
# % of the time we prefer to establish a tradingpost if both are good.
tradingpost = 20
# Bonus for areas to establish colonies adjacent to previous ones.
neighbour = 50
# Bonus/Penalty for establish colonies adjacent to other countries.
enemies = -50
# 100 = max trader rate, lesser means slower focus on sending a trader.
traders = 100
# 100 = Total monopolist, will refuse trade as much as possible.
monopoly = 25
# 100 = Total warmonger, 0 = absolute pacifist
war = 10
# If ferocity is set to on, it means a country will fight till either -100% or +100% at [[warscore]]. It happens in the Napoleonic Era.
ferocity = no
#if possible we WILL go counter reform
counterreform = no
#Which countries to conquer if possible. (to guide nation historically) Use tags, of course.
combat = { }
#How important is it to gather troops close to base
base = 0.1
#How important is it to be as close to target position when gathering troops.
front = 5.0
#Evaluation factors for conquer plans
conquer =
{
# multiply enemy province value
enemy = 5.0
# multiplying supply factor
supply = 0.1
# factor for distance to not owner provinces
distance = 0.5
# factor for owned provines
owner = 2.0
# Multiplier for provinces not in supply.
notsupply = 1.0
# Multiplying the base constant for conquer.
base = 1.0
}
# Modifiers for garrison plans
garrison =
{
fortress = 1.0
strategic = 3.0
size = 1.0
supply = 2.0
war = 5.0
}

